2001: A year of key learning

Corporate eLearning Strategies and Development

Since '01, 9/11 has been a time to reflect on what I learned in 2001. I learned many things in 2001, but one thing stands out above them all. 2001: July - My wife and kids vacation in N.Y. For me, the effects of those months lasted LONG into the next year: fighting the insurance company, caring for children and a new born, dealing with contractors, and facing the fears of post-9/11 life. 2001 taught me a lot.

e-Clippings (Learning As Art): Dissertation: The Effective Integration of Digital Games and Learning Content by M.P.J. Habgood

Mark Oehlert

» November 20, 2007 Dissertation: The Effective Integration of Digital Games and Learning Content by M.P.J. "This thesis provides a theoretical and empirical exploration of game designs that follow a more integrated approach, broadly known as intrinsic integration (Kafai, 2001).

Is this thing on? Tips for measuring course effectiveness and return on investment

Obsidian Learning

Tips for measuring course effectiveness and return on investment on Obsidian Learning. To answer these questions, we’ll look at several ways you can measure the quality and effectiveness of the learning activities you develop: Pre-delivery quality check. 2001).

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It’s Amazing What Creating Online Energy Can Do!

InSync Training

I’ve been presenting online since 2001. Ask dynamic, effective online trainers what their “secret sauce” is and you’ll hear about presence, energy, passion and courage. This is the first part of our guest blogger Susan Bassett's two-part blog post. The second post will be published Tuesday, February 27, 2018. I’ve always felt a certain sense of excitement when working with top-notch trainers and producers in creating active, energetic online sessions.

Agile Microlearning Explained

Personalized training is a powerful and effective approach that assesses an individual’s. organizations—even though it was much more effective than. techniques, deliver an extremely effective adaptive microlearning solution. described by the spacing effect).

Constructivism 8: Challenges of Elearning

The E-Learning Curve

Regarding the challenges of elearning, in 2001 David Jonassen argues that “most e-learning replicates the worst features of face-to-face instruction: it may be cheaper to ‘deliver’ over the Internet, but it won't be more effective.

Video Training for Learning & Solving Problems

Your Training Edge

I can say that it is the fastest moving trends and intends to give a configurable infrastructure that collaborates learning tools, materials, training and services into a single solution in order to develop and deliver educational or training content fast, effectively and also economically.

Getting Into the Flow: How Casual Games Increase Learning Engagement


To complement the effects of flow, it is also possible that playing casual games on the Axonify platform enhanced learning by boosting vigilance and alertness prior to the learner engaging with the learning content. vigilance and stress) (Hamann, 2001; Cahill & McGaugh, 1998).

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Kapp Notes

Learners demand stimulation and interactivity for them to be effective as learners. 2001) Three types of interaction. Michael Allen’s guide to e-learning: Building interactive, fun, and effective learning programs for any company. The Advantages of Interactivity. There are many advantages of having learners interact with the subject matter they are learning.

Let’s get Agile

Jay Cross

“On February 11-13, 2001, at The Lodge at Snowbird ski resort in the Wasatch mountains of Utah, seventeen people met to talk, ski, relax, and try to find common ground and of course, to eat. What was it that made that session at Snowbird more than ten years ago so effective?

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Bloom’s Taxonomy and Learning Games

Knowledge Guru

The original taxonomy is from 1956, with a revised taxonomy developed in 2001. The instructional goal targets level 3 skills (application), but to be effective the sales rep may also need to use some level 4 skills (analysis).

Digital natives — how to design and deliver training that clicks


Digital natives belong to the 20th century and the term was coined by education consultant Marc Prensky in his 2001 article entitled Digital Natives, Digital Immigrants. So that was in 2001. Natives of Barbados are called Barbadians and are of a mixed descent (Afro-Caribbean).

Are simulations changing the role for Learning & Development

Your Training Edge

Business simulations change the learning and development in the following ways: It impacts employees in a more dynamic, effective and engaging way than conventional methods such as lecturing or reading. 2001:511–8. [5]

My first visit to China:The keyword is control

Challenge to Learn

All I can come up with is that this is due to the incident in 2001 when 5 members of the banned movement Falun Gong set themselves afire in front of the entrance to the forbidden city. This week I was in Beijing for the launch of the Chinese edition of Easygenerator.

4 Ways Smartphones are helping People Learn a new Language

mLearning Revolution

That said, here are effective ways in which the use of smartphones can help learners master a new language: 1. Indeed, mobile phones have gone a long way in language learning, with the first attempts dating back to 2001 that exploited the use of SMS or text messaging.

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The Real Truth about ROI – the Learning Performance Model

Learning Wire

Even though L&D practitioners may claim differently, in reality it is hard to measure direct effects, and thus the ROI of Learning and Development (Pease, Beresford, & Walker, 2014). Koys, 2001; Saks 2006; Tett & Meyer, 1993). 2001).

Transform your PowerPoint into a PowerCast using Camtasia!

TechSmith Camtasia

For example, here are a few research findings – The integration of educational video, aligned with lesson objectives, is a way to get students interested and motivated about their subject matter (O’Hagan, 2001). Making training more cognitively effective: Making videos interactive.

SweetRush Earns Rose Gold at the 2018 Muse Creative Awards


“How do you develop a training program that’s effective and appealing to an extended-enterprise audience that is subject to many distractions? Instructional creativity allows us to discover effective and unique solutions to our clients’ challenges.

Video games as Good Teachers

Kapp Notes

Learning is most effective when the learner has an achievable, well-defined goal. Games induce players to create their own worlds, to participate in social activities, to form effective teams, to reason and to save lives [51]. 2001). It is obvious that games are immensely popular, what is less obvious is that they are also powerful teachers who have been “schooling” a generation for the past 30 years.

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Getting Into the Flow: How Casual Games Increase Learning Engagement


To complement the effects of flow, it is also possible that playing casual games on the Axonify platform enhanced learning by boosting vigilance and alertness prior to the learner engaging with the learning content. vigilance and stress) (Hamann, 2001; Cahill & McGaugh, 1998). 2001). People are more disengaged than ever. A poll by the Gallup organization estimates that in 2015, “the majority (50.8%) of employees were ‘not engaged,’ while another 17.2%

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Top 4 Problems with Diversity Training and How to Fix Them


This is a problem called the Dunning-Kruger effect , where we believe we are better than we actually are at a task or problem, such as being empathetic or non-discriminatory. Diversity is a buzzword that seems to be everywhere these days.

Questions of the Week

The Logical Blog by IconLogic

  Secondary sources:   Craig, Gholson, & Driscoll, 2002.Animated pedagogical agents in multimedia learning environments: Effects of agent properties, picture features, and redundancy.   Mayer, Heiser,  & Lonn, 2001. Adobe Captivate: Can I Stop The Presentation From Continuing After a Web Link? I have a Captivate slide that contains buttons taking the student to one of our Web pages (a link to a URL).

6 Drivers Of mLearning In The Workplace

Upside Learning

Effective leaders use technology, which includes IT, to strengthen the customer experience and eliminate costly internal distortions. Mobile learning (or mlearning) is probably a hot topic of discussion in your organization right now.

New White Paper: Training In Troubled Times

Upside Learning

If L&D budgets are slashed, how will employees be trained to work effectively and efficiently as per these changes? The paper goes on to present some points to keep in mind while setting up an effective L&D solution.

15 Top eLearning Guides from 2017


Since 2001, SCORM has been the standard for eLearning content. ADDIE: 5 Steps To Build Effective Training Programs. Simple and effective to use, this post shares the various stages involved and also how you can begin using ADDIE today.

Do you need an Integrity Officer?

Interactive Services

The Enron scandal took place in 2001, and it led to the chiefs being convicted of fraud, conspiracy, bank fraud, and insider trading charges.). Just about any CEO will say that their business has a strong commitment to operating with integrity.

PBS Article: 8 Video Game Myths Debunked

Kapp Notes

According to a 2001 U.S. Claims like this are based on the work of researchers who represent one relatively narrow school of research, “media effects.&# A while back, PBS did a series on video games called The Video Game Revolution and they created a companion web site. One article on the site takes apart some common myths about video games.

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Social media and reflection: marriage or divorce?

Joitske Hulsebosch eLearning

Hence it seems like social media is having opposite effect in organisation - that social media hinder reflection and deeper conversation. Without those practices the effect of social media may indeed be the opposite: people get overwhelmed with messages and experience loss of control.

E-Learning Design Part 5: Learning through Creating (Blooms 21)


Though this taxonomy of the cognitive domain was revised by Anderson and Krathwohl in 2001, the visual metaphor of the step pyramid was still prevalent.

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SweetRush Named a Top Content Development Company by Training Industry


To develop engaging and effective content, you have to keep up the pace of a demanding audience: digital-native millennials, now being joined by Generation Z. Instructional creativity allows us to discover effective and unique solutions to our clients’ challenges.

Does audio narration help eLearners?


see Mayer, Heiser, & Lonn, 2001 to learn more). Engaging, interactive and effective eLearning. 2001). Unpacking the value add of audio narration in online learning. Is more media always better? eLearning courses frequently present the same content in different forms. Typically, audio voiceover will also be displayed as text.

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Will You Be Replaced by a Robot?


When you read the title of this post, you probably pictured a classic image of a robot from science fiction, like HAL from 2001, or C3PO from Star Wars. Today, a robot may be washing your car , processing your online purchase or finding the most cost-effective hotel room for your next trip.

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A new recipe for learner engagement (and how to bake it)

Learning Wire

Learner engagement can be seen as the “time and energy students devote to educationally purposeful activities” (Kuh, 2001) and studies show that driving learner engagement ticks quite a few boxes in terms of boosting individual performance. 2001).

Ruth Clark: eLearning and the Science of Instruction: A 10 Year Retrospection

Learning Visions

Multimedia principles – basically the same Growth in scenario based In 2001 = about 11% of delivery media was elearning; in 2009 to 36% – gradual decrease in instructor led. Worked examples lead to better learning outcomes for novices…having worked examples for the expert actually depressed their learning outcomes (the expertise reversal effect).

The survival of higher education (1): Changing roles

Learning with e's

It prompted much debate and led to a number of publications which presented my thinking to a wider audience (Wheeler, 2000b; 2001). 2001). My last blog post focused on the disruptive forces that are currently assailing businesses and the public sector.

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Instructional Design for Mobile Learning #id4mlearning

Learning Visions

Chad Udell @visualrinse) Saatchi and Saatchi study on gamification: [link] Here's a great presentation on the use of gamification and how it still needs an emotional aspect in order to be effective: [link] Augmented Reality Take a picture of an environment and text labels appear in the picture. These are my live blogged notes from a webinar today with Float Learning: Instructional Design for Mobile #id4mlearning.

10 Must-Read Articles About Asynchronous Learning


7 Tips To Create an Effective Asynchronous eLearning Strategy Christopher Pappas shares his tips on creating the most effective asynchronous learning strategy for an eLearning course. Although the article is from 2001, both the question and solutions are still valid today.