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Video games as Good Teachers

Kapp Notes

References: [51] This information consolidated from Bates, B. Celina Byers from Bloomsburg University’s Instructional Technology Program first provided me with this information. [52] 52] This information consolidated from Csikszentmihalyi, M. International Journal of Intelligent Simulations and Gaming, 2(1), 49-62. [53]

Games 272
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Win with decency

CLO Magazine

When you think of the practice of gratitude, there’s probably nothing as ubiquitous as the “gratitude journal,” where you write down things you’re grateful for. But have you thought about creating a gratitude journal, not for yourself, but for your employees? At the beginning of each quarter, buy 10 journals.

Journal 102
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Getting Into the Flow: How Casual Games Increase Learning Engagement

Axonify

How do you teach them new information about products, safety or company policy? vigilance and stress) (Hamann, 2001; Cahill & McGaugh, 1998). Journal of Humanistic Psychology, 15(3), 41-63. I interpret it to mean that a person actually has to work to be disengaged; they have to try to be disengaged. Csikszentmihalyi, M.

Games 165
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SOLUTIONING IMPLICATIONS OF HEGEMONY

Learnnovators

In this one, I’m going to get specific using information security / cybersecurity trainings as an example. In information security, as quite a few studies confirm, age is not the sole or defining factor for predicting risky behavior. British journal of educational technology , 39 (5), 775-786. Here we go…. Prensky, M.

Solution 130
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Interactivity

Kapp Notes

Studies, as well as common sense, indicate that interactivity helps the learner retain information as well as increasing the learner’s willingness to spend time with the material. 2001) Three types of interaction. In The 2000/2001 ASTD Distance Learning Yearbook. References. [1] 1] Moore, M. Karen Mantyla. Alexandria VA: ASTD.

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Getting Into the Flow: How Casual Games Increase Learning Engagement

Axonify

How do you teach them new information about products, safety or company policy? vigilance and stress) (Hamann, 2001; Cahill & McGaugh, 1998). Journal of Humanistic Psychology, 15(3), 41-63. I interpret it to mean that a person actually has to work to be disengaged; they have to try to be disengaged. Csikszentmihalyi, M.

Games 100
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Next Button: Yay or Nay? A Research Perspective on a "Pointed" Question

Patti Shank

It's harder to make sense of information and mentally integrate it with what we already know (prior knowledge) when multimedia explanations are too long and the user cannot control them. That article offers more information about when learners should have more control and when they shouldn't. Multimedia learning. & Chandler, P.

Research 113