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It’s Amazing What Creating Online Energy Can Do!

InSync Training

I’ve been presenting online since 2001. Terrific online professionals make choices about how they present which results in transforming distracted, impatient, and overwhelmed attendees into engaged learners. The second post will be published Tuesday, February 27, 2018.

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SweetRush Ranked #1 Top Content Provider With AI Tools Expertise

SweetRush

Best known for its learner-centric custom learning solutions that blend instructional design best practices with agency-level creative design, SweetRush has been disrupting the L&D industry since 2001 and has been judged by many as the world’s most innovative learning provider.

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How to Use Pedagogical Agents in Your eLearning

Infopro Learning

In a study by Moreno, Mayer, Spires, & Lester, 2001, it was seen that students who learned by interacting with an on-screen agent generated 24 to 48 percent more solutions in transfer tests than the students who learned without an agent. Why should you invest time and money to incorporate pedagogical agents into your elearning?

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Getting Into the Flow: How Casual Games Increase Learning Engagement

Axonify

This flow state seemed to allow employees to concentrate more fully on the question presented to them in the Axonify platform after they had played the game for a few moments. vigilance and stress) (Hamann, 2001; Cahill & McGaugh, 1998). Mechanisms of emotional arousal and lasting declarative memory. Csikszentmihalyi, M.

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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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ISTE 2013 Presenter Profiles: Rob Zdrojewski

TechSmith Camtasia

The TechSmith Academic Solutions team will be heading down to San Antonio this year for the Annual Conference and Exposition, and we’re eager to hang out with all of our presenter pals at our booth. Presenter Profile Number 2: Rob Zdrojewski. Watch this presentation. What will you be presenting at ISTE 2013?

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Getting Into the Flow: How Casual Games Increase Learning Engagement

Axonify

This flow state seemed to allow employees to concentrate more fully on the question presented to them in the Axonify platform after they had played the game for a few moments. vigilance and stress) (Hamann, 2001; Cahill & McGaugh, 1998). Mechanisms of emotional arousal and lasting declarative memory. Csikszentmihalyi, M.

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