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Tottus joins the EduMe family

Edume

Starting life in Peru in 2002, the company was later acquired by one of South America’s largest retailers, Falabella, in 2005. The company has 26 locations throughout Peru and Chile, with plans to expand within Chile as well as into Colombia and Argentina. What problem were you looking to solve?

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The Birth of Gamification (History of Gamification Pt.2)

Growth Engineering

During the latter part of the 20th Century, people were beginning to consider games as a way to increase productivity in the workplace. With the conception of Frequent Flier rewards, the power of game mechanics to engage customers was also realised. 2002 – ‘Gamification’ is born. But things were about to get really interesting.

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A youtuber joins our exclusive list of premium publishers!

Coorpacademy

Product experts. The products and services offered include: the production of machine learning prototypes aimed at predicting results centered around company objectives, the creation of a data culture within companies, the implementation of data initiatives around online consumer behavior and Internet performance in general.

YouTube 52
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Dr. Will Thalheimer explores neuroscience behind q.MINDshare.

Count5

What Eric saw was a broken model—and a waste of time and productivity—and a loss of sales! And they’ve expanded beyond sales people to provide value for customer service folks, field technicians, managers, supervisors, university students, and others. Eric first had the idea for a reinforcement tool way back in 2002 or 2003.

Sales 40
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Interview on lms-selection.com

eFront

eFront is being built from a professional team of developers and through a community driven, customer-centric approach. The first version was ready at the middle of 2002 and was used at an EU project. Version 2 was a reality at the beginning of 2005. This trend led through time to the integration of several Web 2.0/AJAX

LMS 45