The Higher Educational Bubble Continues to Grow

Kapp Notes

This is a new phenomenon, according to the article, as recently as 2002, there were no million-dollar presidents, only four earning more than $800,000, and 27 earning more than $500,000 (now there are 110). The definition of an economic bubble is, according to Wikipedia , “trade in high volumes at prices that are considerably at variance with intrinsic values ”.(Another Another way to describe it is: trade in products or assets with inflated values.)

Two Wisemen

Kapp Notes

An article in Wikipedia states: In December 2002, The Economist had quoted an expert as claiming that "No large airliner has ever made an emergency landing on water" in an article that goes on to charge, "So the life jackets. What does it take to be wise? It has to be more than knowledge, it has to be more than just experience, it is more than just training, but all those things are required as a foundation for wisdom.

Trending Sources

3 Trends of Digital Education


million people (2002) to 6 million (2009). Digital content delivery is opening new possibilities in education. Traditional teaching was delivered in a “one size fits all” manner, which made it easy to leave learners behind.

More Random Web 2.0 Statistics

Kapp Notes

In January 2010, over 75,000,000 people visited representing 1,100% growth over January 2009. The average Twitter user has 27 followers, down from 42 followers in August 2009. The monthly rate of new Twitter accounts peaked in July 2009 and is currently around 6.2

Kineo Product Knowledge E-Learning Webinar

Learning Visions

Kineo will be holding a free webinar on creating effective product knowledge e-learning on July 16th, 2009. For example there have been over 60 new versions of the Blackberry since its launch in 2002, that’s one every 5 weeks. Product knowledge training creates major challenge for organizations, including: Keeping content up to date: products change rapidly.

Audio in eLearning: Cultural Differences?

Learning Visions

Is there some historical background here that I'm missing, like computers in the UK didn't have speakers until 2002 so they never bothered? What's your take on using audio in eLearning? For or against?

Cammy Beans Learning Visions: Audio in eLearning: Cultural Differences?

Learning Visions

Tuesday, May 12, 2009 Audio in eLearning: Cultural Differences? Is there some historical background here that Im missing, like computers in the UK didnt have speakers until 2002 so they never bothered?

The Birth of Gamification (History of Gamification Pt.2)

Growth Engineering

2002 – ‘Gamification’ is born. 2009 – Gamification: here, there and everywhere. 2009 saw the launch of Foursquare , an app allowing users to search for and discover new places. Last week we took you back to a strange time.

LearnTrends: Microlearning

Experiencing eLearning

Current context since 2002. Hug & Friesen, 2009. These are my live blogged notes from Janet Clarey’s LearnTrends session on Microlearning. My side comments are in italics. Official description: Microlearning: Beyond Learning Objects and Just-in-time Performance Support. The need and pressure to learn continually, coupled with limited time available to learn, make new digital media viable for professional development.

eLearning Topics

Tony Karrer

Topics by Year By selecting 2009 , I've selected a subset of the content, but in this case it's basically content associated with this year. Year by Topic You can also go the other way to see things like selecting Twitter and you can see that the associated years are: 2009 2020 2008 2020? 2001 2002 2000 2003 2004 are associated years) virtual classroom – still current strategy – old flash – still current performance – old – not sure why – shouldn't this be a perennial topic?

Creds to the Classroom Trainers

eLearning Cyclops

I am not new to teaching face-to-face classes, but I have not done it on a consistent basis since 2002. Since the announcement of my bank's acquisition my e-learning projects have been cancelled. So, I have returned to the classroom to teach online professional networking, which has a focus on using LinkedIn.

The ripple effect

Learning with e's

Those involved in this dissemination can be producers as well as consumers of the content, but as James Slevin (2002) suggests, the basis is almost always dialogical in nature. 2002) The Internet and Society. 2009) The Wisdom of Crowds.


Steve Howard

Search for: March 2009. December 2009. November 2009. September 2009. July 2009. March 2009. February 2009. January 2009. December 2002. November 2002. October 2002. About. Steve Howard’s eLearning ++ Blog.

Hello world!

Steve Howard

Search for: January 2009. December 2009. November 2009. September 2009. July 2009. March 2009. February 2009. January 2009. December 2002. November 2002. October 2002. About. Steve Howard’s eLearning ++ Blog.

The Real Truth about ROI – the Learning Performance Model

Learning Wire

Berings, Poell, & Simons, 2008; Eraut, 2007; Van der Heijden, Boon, Van der Klink & Meijs, 2009). 2002; Saks, 2006). 2009) found a positive relationship between learning in organizations and job satisfaction. 2002) and thereby improving its financial performance.

Always connected

Learning with e's

It was Howard Rheingold (2002) who coined the term ‘smart mobs’ (a play on the word 'mobile' or mobile phone) to describe individuals who work collectively and intelligently toward a mutual goal without necessarily having met. 2002) Smart Mobs: The Next Social Revolution.

How to hide the playbar in Captivate 4 using Actions « Steve Howard’s eLearning Blog

Steve Howard

Home About Steve Howard’s eLearning ++ Blog Thoughts, news, observations from a guy working in eLearning and obsessed by tech Feeds: Posts Comments How to hide the playbar in Captivate 4 using Actions January 25, 2009 by stevehoward999 Information about using the new actions and variables features in Captivate 4 is a little sparse right now. Posted in Captivate , eLearning | 1 Comment One Response on May 21, 2009 at 03:30 | Reply Tim Watson Thank you!

Networked noughties 2000-2002

Learning with e's

In 2002 there was failure and success for digital TV. The last 10 years will be known as the networked decade. At the risk of sounding Churchillian : "Never before have people been able to communicate so quickly, and never before has so much information been available to so many people".

Saluting a hero

Learning with e's

He was rewarded for his service to sport and his single-minded support for cancer charities with a knighthood in 2002. I took time out a few days ago while up in the North East to visit St James Park stadium, the home of Newcastle United, to pay my respects to Sir Bobby Robson.

Cammy Beans Learning Visions: e-Learning Success in Manufacturing

Learning Visions

Wednesday, May 31, 2006 e-Learning Success in Manufacturing This article is kind of old (from 2002), but provides insight into the successes achieved by one manufacturing organization. Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. It made me think of a proposed project we have with a major auto manufacturing firm.

Adding Audio to Adobe Captivate

Take an e-Learning Break

According to Colvin Clark & Mayer (2002) there are six different "broadly applicable" media element guidelines to follow when undertaking e-learning instruction. There's a 3-part series in this blog along with a reminder of why we need to add audio in our elearning platforms. These guidelines are: The Multimedia Principle: Use words and graphics rather than words alone.

Another Example of the Bogus Percentages. Now by Qube Learning.

Will at Work Learning

Below is another example of the misuse of the now-infamous bogus percentages by a speaker at a prominent international conference in the workplace learning field, this time in an online session in January 2009. I have documented this problem starting in 2002.

14 Articles on MOOCs

Jay Cross

Barnett (2002) had his own interpretations of knowledge in relation to uncertainty and change. Size Isn’t Everything – Cathy Davidson – The Chronicle Review – The Chronicle of Higher Education.

Create Autonomy in Gamification and Other Learning Environments

Kapp Notes

A large body of research has indicated that absolute learner control in open instructional environment is both inefficient and ineffective (Merrill, 2009; Clark & Mayer, 2011). 2009) First principles of instruction.

eLearning - Audio & Captivate, Blogging, Twitter, & the Brain

Big Dog, Little Dog

According to Colvin Clark & Mayer (2002) there are six different "broadly applicable" media element guidelines to follow when undertaking e-learning instruction. Adding Audio to Adobe Captivate - Michael Hanley in E-Learning Curve Blog.

Whole-Task Practice, Visuals, ID, Training, Blogs, & Poverty

Big Dog, Little Dog

Instead, our designers' tactics suggest they view design as an "ill-structured problem" (Jonassen, 2002; Schön, 1987) or "wicked problem" (Becker, 2007) with many possible solutions, which they pursue with a large repertoire of social and cognitive skills.

I declare social media sufficiently mainstream

Janet Clarey

The rest of you wrote about this in 2002. Social media/Web 2.0 has reached rural New York so I can conclude that it is now sufficiently mainstream. We all have our own ‘mainstream’ indicators – mine were: connecting with former high school classmates I haven’t talked to since high school. connecting with fellow Moms (who set up their profile with pictures of their children rather than themselves (?)).

Gamification: The Power of Gaming Features in Corporate eLearning


The term gamification was originally coined back in 2002 by a British computer programmer named Nick Pelling. What is Gamification Training? Gamification training, one of the hottest trends in corporate eLearning, is the use of game play elements in a learning experience.

Top 5 e-Learning books for beginners


Hardcover: 336 pages Publisher: Pfeiffer; 1 edition (October 28, 2002) Language: English ISBN-10: 0787960519 The E-Learning Handbook : Past Promises, Present Challenges by Saul Carliner and Patti Shank.

Multi-Generational Learning in the Workplace

Janet Clarey

2002). Here are the slides from an online session I did yesterday on Multi-Generational Learning in the Workplace. This was the first time I presented on this topic and the first time I led a session using Saba’s Centra platform. Great questions, great crowd, no big tech issues. Cammy Bean took some notes and gratuitously posted them on her blog. Funny it was also the first time Cammy “heard&# my voice (other than in it’s written form).

Ten years after

Jay Cross's Informal Learning

That’s why the ten essays I excerpted for this post look back at the future from the vantage point of 2002.) I was so optimistic, I even figured that Y2K would push for change in the right direction: By 2002, we’ll have Y2K behind us, with no financial meltdown or panic in the streets. The Information Era has arrived. The Machine Age is over. The rules have changed. The sky has fallen in.

Interview with Karl Kapp on Games, Gamification, and LEARNING!

Will at Work Learning

Ke (2009) found that the learning outcomes achieved through computer games depend largely on how educators align learning (i.e., In games without instructional support such as elaborative feedback, pedagogical agents, and multimodal information presentations (Hays, 2005; Ke, 2009; Wouters et al., 2002; Tennyson & Jorczak, 2008; Wilson et al., 2009). Karl Kapp is one of the learning field's best research-to-practice gurus!

Wink 30

What You Need To Know About Corporate Gamification of Learning


The term “gamification” was originally coined back in 2002 by a British computer programmer named Nick Pelling.

AlliedBarton’s Bill Whitmore: A Higher Calling for Security

CLO Magazine

” In 2009, the company launched the AlliedBarton EDGE — short for educate, develop, grow and engage — an online training program for all employees from security officers to managers to executives. He joined AlliedBarton in 2002 as a recruiter and, like his boss, moved up the ranks quickly. More than 1 million courses have been completed since 2009, according to Brent O’Bryan, vice president of learning and development.

Cammy Beans Learning Visions: Essential Reading for Instructional Design?

Learning Visions

The book builds on the 4C/ID model described in the 2002 article that John Curry linked to. Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. Friday, February 15, 2008 Essential Reading for Instructional Design?

Quotes and excerpts on the need for Learning 2.0 from the Best of T+D: 2007-2009

ID Reflections

Excerpts from the Best of T+D | 2007 - 2009 Harold Jarche in Skills 2.0 : As knowledge workers, we are like actors--only as good as our last performance. Since implementing the current CoP technology in 2002 , John Deere has built a network of 300 communities that covers a wide variety of topics from Six Sigma to mergers and acquisitions to the Deere Production System.

Meet 50 Northwestern alumni behind some of Chicago’s top startups


Founder and CEO Marcy Capron picked up a BA in Interdisciplinary Studies in Communication back in 2009 before heading to Miami Ad School for an MA in Advertising. Pinto is a part of Northwestern’s class of 2009 and holds a bachelor’s degree in Economics.