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Boosting Customer Engagement with Gamified Learning Paths

BrainCert

By incorporating gamified learning paths into your customer experience, you can unlock a powerful tool to drive engagement, boost loyalty, and ultimately, achieve your business goals. In this blog, we delve into the strategies and benefits of using gamified learning paths to boost customer engagement and enhance the learning experience.

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Time flies – just like that we turned 20

Rustici Software

Sure, the fact that the things we decided to build back in 2002 are still relevant today is pretty amazing, but how we tackle 20 year old problems has changed over the years. Now: eLearning standards and learning technologies have come a long way since 2002, and Rustici has been involved every step of the way. How we work.

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Tottus joins the EduMe family

Edume

Starting life in Peru in 2002, the company was later acquired by one of South America’s largest retailers, Falabella, in 2005. The company has 26 locations throughout Peru and Chile, with plans to expand within Chile as well as into Colombia and Argentina. What problem were you looking to solve? EduMe is key to success in our current context.

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10 Types of Corporate Training Programs (and Uses in the Workplace)

Ninja Tropic

Between one day and the next, new technologies are developed, trends shift, and customer expectations change. How Can New Hire Time to Productivity Be Tracked? Why Track New Hires Time to Productivity? How Long Until Employees Are Fully Productive? Here’s an example: 9. Here’s an example: 10.

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Cammy Beans Learning Visions: Kineo Product Knowledge E-Learning Webinar

Learning Visions

Monday, July 13, 2009 Kineo Product Knowledge E-Learning Webinar Kineo will be holding a free webinar on creating effective product knowledge e-learning on July 16th, 2009. Product knowledge training creates major challenge for organizations, including: Keeping content up to date: products change rapidly.

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Our approach to gamification

Ed App

1981: American Airlines launched the first frequent flier program that encouraged customer loyalty by offering monetary rewards for customers. . 2002: The term “gamification” first appeared when Nick Pelling coined the word. We offer diverse, premade gaming templates for you to customize. Check it out here, [link].

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Designing Technology for the Workforce vs. HR

Degreed

First, there were custom-built solutions (the first business application developed was Payroll). In our next blog post, we will tackle how you design experiences for the workforce that are enabled by modern applications. Solution providers have been developing HR technology for generations. About the Author.