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Boosting Customer Engagement with Gamified Learning Paths

BrainCert

By incorporating gamified learning paths into your customer experience, you can unlock a powerful tool to drive engagement, boost loyalty, and ultimately, achieve your business goals. In this blog, we delve into the strategies and benefits of using gamified learning paths to boost customer engagement and enhance the learning experience.

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BLP Wins 2016 Horizon Awards for Knowledge Guru ‘Drive’ and Custom Mobile Learning Solution

Knowledge Guru

The prestigious competition has received over 10,000 entries from over 40 countries since its inception in 2002. The Knowledge Guru Drive mobile reinforcement and gaming app earned two Bronze designations: one in the Mobile Apps – Education category and the other in the Mobile Apps – Games category. Learn more.

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Kineo Product Knowledge E-Learning Webinar

Learning Visions

Kineo will be holding a free webinar on creating effective product knowledge e-learning on July 16th, 2009. Product knowledge training creates major challenge for organizations, including: Keeping content up to date: products change rapidly. The learning has got to get to the point, quickly.

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5 New, Unusual And Bold Elearning Trends In 2023

Spark Your Interest

We predicted that one of the elearning trends in 2002 was that no code tools would increase significantly. And, we will see new models, new technologies, and designs emerge. In 2023 instructional designers will increasingly use AI tools to generate content, audio, and video for online learning. And they did.

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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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Top 10 E-Learning Platforms for Effective Development

Hurix Digital

These platforms are designed to provide a virtual classroom experience that is similar to the traditional face-to-face classroom setting but with added flexibility and convenience. Their platform is also designed to support mobile learning, which makes it easy for learners to access course materials on the go.

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Tottus joins the EduMe family

Edume

The platform has a user friendly design, which allows us to create teams to assign training to and measure what has been learnt with ease.” Starting life in Peru in 2002, the company was later acquired by one of South America’s largest retailers, Falabella, in 2005. What problem were you looking to solve?