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Gamification in ACTION

Learnnovators

Here are some amazing insights (in the form of excerpts from some of the authoritative survey findings that we reviewed): “ Although the term ‘gamification’ was coined by Nick Pelling back in 2002, it didn’t gain popularity till 2010.” – Andrzej Marczewski. “

2019 Talented Learning Awards: Continuing Education Systems

Talented Learning

For example, customers often seek expertise in strategic marketing, curriculum and instructional design, online and mobile content development, video production and event management, as well as integration, administration and end-user support. Blue Sky eLearn. BLUE SKY ELEARN.

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Equality & Diversity: Still a Difficult Formula to Resolve for Many Organisations

OpenSesame

Established in 2002 as a specialist business, Equality Matters provides consultancy and training for organisations large and small to embed equality and diversity in policies, procedures, business practices and people development.

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How to Become a Learning Organization (An Interview with Michelle Ockers)

Convergence Training

You know…digital disruption, technology is moving on, our customer’s expectations are shifting. But more and more, aviation is going digital and thinking about and servicing customers more effectively using digital technology and innovation. Are they consulting?

The 70:20:10 Model – Today, Tomorrow & Beyond

Learnnovators

ABOUT CHARLES JENNINGS (Managing Director, Duntroon Associates): Charles Jennings is a leading thinker, practitioner and consultant in the areas of performance improvement, change management, and learning. From 2002 until the end of 2008, Charles was the Chief Learning Officer for Reuters and Thomson Reuters where he had responsibility for developing the global learning and performance strategy and leading the learning organisation for the firm’s 55,000 workforce.

The State of E-Learning in the Medical Device Industry

Webanywhere

New eLearning Solutions. The type of consultancy needed within their scope of planning. This is especially true with regard to the time-to-market that is always affected within any production of a medicine or a device. eLearningIntroduction.

What You Need To Know About Corporate Gamification of Learning

eLearningMind

The term “gamification” was originally coined back in 2002 by a British computer programmer named Nick Pelling. Product information or a brand new skill is delivered in a bite-size format, with all of the important information shed down into the most important points.

What You Need To Know About Corporate Gamification of Learning

eLearningMind

The term “gamification” was originally coined back in 2002 by a British computer programmer named Nick Pelling. Product information or a brand new skill is delivered in a bite-size format, with all of the important information shed down into the most important points.

Ten years after

Jay Cross's Informal Learning

Most businesses have wrung most of the productivity benefits out of their processes. But it you don’t invest, you may lose competitive advantage, put relationships with customers at risk, fail to meet your business objectives, decrease morale, and extinguish the flame of innovation. The ability of our people to learn and grow is our only sustainable competitive advantage,” say the management consultants. Love customers. Customer loyalty is the goal.