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BLP Wins 2016 Horizon Awards for Knowledge Guru ‘Drive’ and Custom Mobile Learning Solution

Knowledge Guru

The prestigious competition has received over 10,000 entries from over 40 countries since its inception in 2002. Learners complete a short confidence assessment, then receive customized daily mini-games that teach topics such as features and benefits, how to compare competitors and objection handling. Learn more. About TE Connectivity.

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OpenSesame Announces New Hires in Product Development & Customer Support

OpenSesame

Today, we are proud to announce that we have made three major new hires to continue expanding our product development and customer support teams. Dave Depper is an Oregon native who graduated cum laude from the University of Oregon in 2002 with a B.S. in Computer and Information Science. Edward Irby. Alexandra Hernandez.

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10 Types of Corporate Training Programs (and Uses in the Workplace)

Ninja Tropic

Between one day and the next, new technologies are developed, trends shift, and customer expectations change. How Can New Hire Time to Productivity Be Tracked? Why Track New Hires Time to Productivity? How Long Until Employees Are Fully Productive? Here’s an example: 8. Here’s an example: 9.

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Keeping eLearning standards grounded in the rapidly-changing world of web browsers

Rustici Software

That’s why we’re here: we’re committed to innovating our products and building solutions as web environments change to make sure eLearning technologies work well together from implementation to launch and tracking. We’ve been doing this one thing very well since 2002 and that’s something we’re proud of. .

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Best Workplace Blended Learning Providers

Roundtable Learning

At Roundtable Learning, we believe in honesty and transparency when it comes to interacting with our current and potential customers. Engineering: Power Plant Performance. With 70 offices in 30 countries, GP Strategies provides custom content for C-Suite employees down to the front line. Learning Products. Plant Launch.

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The Birth of Gamification (History of Gamification Pt.2)

Growth Engineering

During the latter part of the 20th Century, people were beginning to consider games as a way to increase productivity in the workplace. With the conception of Frequent Flier rewards, the power of game mechanics to engage customers was also realised. 2002 – ‘Gamification’ is born. 2) appeared first on Growth Engineering.

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Beyond the Lab

CLO Magazine

These factors create additional challenges for practitioners in finding and using relevant research to improve their products and services. At DAU, one part of our curriculum is designed to teach Department of Defense engineers and managers how to manage software development programs and contracts. The Corporate University Challenge.