Remove 2002 Remove Custom Remove Jive Remove Productivity
article thumbnail

What You Need To Know About Corporate Gamification of Learning

eLearningMind

The term “gamification” was originally coined back in 2002 by a British computer programmer named Nick Pelling. Product information or a brand new skill is delivered in a bite-size format, with all of the important information shed down into the most important points. To really understand anything you have to go back to the origin.

article thumbnail

What You Need To Know About Corporate Gamification of Learning

eLearningMind

The term “gamification” was originally coined back in 2002 by a British computer programmer named Nick Pelling. Product information or a brand new skill is delivered in a bite-size format, with all of the important information shed down into the most important points. To really understand anything you have to go back to the origin.

article thumbnail

The Virtual Reality

CLO Magazine

“The relative importance of network performance compared to individual task performance has more than doubled in the past decade, from 22 percent in 2002 to 49 percent in 2012, and we see no reason to believe that trend will reverse,” said Thomas Handcock, senior director in CEB’s HR practice.