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10 Types of Corporate Training Programs (and Uses in the Workplace)

Ninja Tropic

Between one day and the next, new technologies are developed, trends shift, and customer expectations change. How Can New Hire Time to Productivity Be Tracked? Why Track New Hires Time to Productivity? How Long Until Employees Are Fully Productive?

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Tottus joins the EduMe family

Edume

Starting life in Peru in 2002, the company was later acquired by one of South America’s largest retailers, Falabella, in 2005. We additionally provided training on “FPay”, the Falabella Group’s new payment method, to our existing collaborators. What problem were you looking to solve? EduMe is key to success in our current context.

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The Broken Dream – LXP

eLearning 24-7

They so buy into it, as the best way to learn X or Y, that there is a movement to add synchronous-based learning, back in the day, we referred to SBL as sticking the classroom teaching method online. LMSs were created because people didn’t know what their employees, customers, members, students, hamsters (could be), didn’t know.

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Beyond the Lab

CLO Magazine

These factors create additional challenges for practitioners in finding and using relevant research to improve their products and services. To create that value result, DAU developed a new model for how the university’s research enterprise can deliver products and services (Figure 1). The Corporate University Challenge.

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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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Our approach to gamification

Ed App

Gamification is the activity of applying gameplay methods to non-games to make them more engaging. 1981: American Airlines launched the first frequent flier program that encouraged customer loyalty by offering monetary rewards for customers. . 2002: The term “gamification” first appeared when Nick Pelling coined the word.

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A youtuber joins our exclusive list of premium publishers!

Coorpacademy

Product experts. The products and services offered include: the production of machine learning prototypes aimed at predicting results centered around company objectives, the creation of a data culture within companies, the implementation of data initiatives around online consumer behavior and Internet performance in general.

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