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Why Gamification is a Natural Fit for Sales Training

Litmos

Originally coined in 2002 by programmer Nick Pelling , the term gamification became a buzzword a decade ago when companies began using it for marketing purposes, adding game elements to their products and websites to attract and retain customers. . Gamification isn’t new. Badges indicate mastery. Leaderboards.

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Interview on lms-selection.com

eFront

eFront is being built from a professional team of developers and through a community driven, customer-centric approach. The first version was ready at the middle of 2002 and was used at an EU project. eFront was initially developed and provided exclusively as a commercial product.

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Exploring eLearning Standards for the WordPress LMS Industry with Andy Whitaker at Rustici Software

LifterLMS

So we started back in 2002. Essentially, we would productize the SCORM standard from a player perspective. That particular sort of integrated player product. We licensed that product to a bunch of learning systems around the world so that they don’t have to implement their own standards, essentially.

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Gamification in ACTION

Learnnovators

Here are some amazing insights (in the form of excerpts from some of the authoritative survey findings that we reviewed): “ Although the term ‘gamification’ was coined by Nick Pelling back in 2002, it didn’t gain popularity till 2010.” – Andrzej Marczewski. “ FreeRice – a quiz game that will help you fight hunger worldwide.

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GAMIFICATION IN ACTION

Learnnovators

Here are some amazing insights (in the form of excerpts from some of the authoritative survey findings that we reviewed): “ Although the term ‘gamification’ was coined by Nick Pelling back in 2002, it didn’t gain popularity till 2010.” – Andrzej Marczewski. “ FreeRice – a quiz game that will help you fight hunger worldwide. Badgeville.