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Cammy Beans Learning Visions: Kineo Product Knowledge E-Learning Webinar

Learning Visions

Monday, July 13, 2009 Kineo Product Knowledge E-Learning Webinar Kineo will be holding a free webinar on creating effective product knowledge e-learning on July 16th, 2009. Product knowledge training creates major challenge for organizations, including: Keeping content up to date: products change rapidly.

Knowledge 100
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Four Features UR LMS Must HAVE

eLearning 24-7

A vendor created this capability back in 2002. But, there were LMSs back in 2000-2002 that offered some AL capabilities. . Yep, back in 2002, I had such a system. I really haven’t seen anything like that today, unless you pay $$$$ for customization. . Ability to bookmark and track video in a pure video course.

LMS 70
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50 Marketing Ideas for Course Creators to Thrive in 2021 [Quotes]

learnWorlds

Elearning Tip #3: Set homework at the end so people put theory into practice. Marketing Tip #3: The easiest way to market physical products right now is going on Instagram, TikTok, Snapchat to get influencers to show using your product. Elearning Tip #2: Show, don’t tell! Jeff Cobb – Founder at Learning Revolution.

Market 98
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How to Become a Learning Organization (An Interview with Michelle Ockers)

Convergence Training

And Michelle will be talking about learning organization theory. You know…digital disruption, technology is moving on, our customer’s expectations are shifting. But more and more, aviation is going digital and thinking about and servicing customers more effectively using digital technology and innovation.

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Agile Microlearning Explained

Cognitive science theories already supply the answers. Learner engagement and retention doesn’t have to be a mystery. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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What You Need To Know About Corporate Gamification of Learning

eLearningMind

The term “gamification” was originally coined back in 2002 by a British computer programmer named Nick Pelling. Product information or a brand new skill is delivered in a bite-size format, with all of the important information shed down into the most important points. To really understand anything you have to go back to the origin.

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What You Need To Know About Corporate Gamification of Learning

eLearningMind

The term “gamification” was originally coined back in 2002 by a British computer programmer named Nick Pelling. Product information or a brand new skill is delivered in a bite-size format, with all of the important information shed down into the most important points. To really understand anything you have to go back to the origin.