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Servant leadership and AI: Agility and empowerment for the CLO

CLO Magazine

McGettigen (2016) defines AI as machines with more than human-like intellectual capacities and a combination of computing technologies converging to enable rational decision-making in complex situations and contexts. By integrating these technologies, these machines can perceive, recognize, learn, react and solve problems as AI.

CLO 92
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Boosting Customer Engagement with Gamified Learning Paths

BrainCert

The term " gamification " was coined by Nick Pelling , a British computer programmer and inventor, in 2002. Reason : The reason behind the emergence of gamification was the recognition of the power of game elements in engaging and motivating people.

Custom 52
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Freelance Outsourcing: A Disruptive Wave for Outsourcing Businesses and a Challenge for Designers of Learning

Infopro Learning

This also led to various reforms within the governments of these countries as it helped create related infrastructure and promote the use of modern technologies. Russia, Ukraine, and Pakistan have also emerged as important players. But only for now. Even a country like Bangladesh has made strong strides in this area.

Outsource 170
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Freelance Outsourcing: A Disruptive Wave for Outsourcing Businesses and a Challenge for Designers of Learning

Infopro Learning

This also led to various reforms within the governments of these countries as it helped create related infrastructure and promote the use of modern technologies. Russia, Ukraine, and Pakistan have also emerged as important players. But only for now. Even a country like Bangladesh has made strong strides in this area.

Outsource 170
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5 New, Unusual And Bold Elearning Trends In 2023

Spark Your Interest

What are the eLearning trends emerging for 2023? We predicted that one of the elearning trends in 2002 was that no code tools would increase significantly. And will continue to gain ground in 2023 as more emerge and as they expand their influence. And, we will see new models, new technologies, and designs emerge.

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Serendipitous revisiting

Clark Quinn

I talked about learning games from about 2002 on, and finally it went from ‘emerging technologies’ to mainstream in the program track around 2008. So the work I did laying out the appropriate elements for game design in 1998 were appropriate for a book in 2005.

Games 163
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Motivation and Success from the Brain’s Perspective: Test Your Knowledge

KnowledgeOne

CORRECT ANSWER TRUE One study concluded that knowing about brain plasticity (or neuroplasticity), the ability of the brain to change during learning and thus improve, promotes the emergence of a dynamic mindset and stimulates attention and error correction mechanisms (Schroder et al.,