Obesity Prevention Utilizing Internet Game-based Learning

Web Courseworks

My company, Web Courseworks, has assisted the Children’s Hospital of Wisconsin’s (CHW) efforts to teach healthy behaviors to children via eLearning since 2002. It is delivered on the Internet for kindergarten through third grade!

Children, women and older people dominate UK internet usage

Clive on Learning

Instead, they are using their mobile phones more often (50% regularly did so in 2005 compared with 53% in 2007), surfing the internet (47% regularly in 2005 to 52% in 2007) and using MP3 players (20% regularly in 2005 to 28% in 2007)." Young adults " Among 25-34 year olds, women spend more time using the internet than men. By comparison, just 1.83m 25-34 year old men in the UK use the internet."

Gamification in ACTION

Learnnovators

Here are some amazing insights (in the form of excerpts from some of the authoritative survey findings that we reviewed): “ Although the term ‘gamification’ was coined by Nick Pelling back in 2002, it didn’t gain popularity till 2010.” – Andrzej Marczewski. “

Cammy Beans Learning Visions: e-Learning Success in Manufacturing

Learning Visions

Wednesday, May 31, 2006 e-Learning Success in Manufacturing This article is kind of old (from 2002), but provides insight into the successes achieved by one manufacturing organization. Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. It made me think of a proposed project we have with a major auto manufacturing firm.

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20 eLearning Blogs You Simply Have to Bookmark

eLearning Brothers

One of the most socially shared eLearning blogs on the internet. The eLearning Guild’s publication, boasting over 1000 articles since 2002. In our own, considered, humble opinion, we have an awesome blog that every eLearning professional should read.

Gamification is Increasing Learner Engagement

Your Training Edge

Though, the term gamification was first coined in 2002, it has actually been there for around 40 years, with a number of organizations already applying the features in their work, taken from video games. Now let’s talk about some non-internet cases you would immediately understand.

70-20-10: Origin, Research, Purpose

Performance Learning Productivity

Jay Cross, a friend and colleague in the Internet Time Alliance , spent the last years of his life raising awareness of the importance of ‘informal learning’ across the world. This is a re-post of an article by Cal Wick of Fort Hill. The original is on the 70-20 Blog site.

Theories for the digital age: Paragogy

Learning with e's

User generated content has also attracted criticism over issues of mediocrity, lack of accuracy and superficial scholarship (Brabazon, 2002; 2007). 2002) Digital Hemlock: Internet Education and the Poisoning of Teaching.

Theories for the digital age: Paragogy

Learning with e's

User generated content has also attracted criticism over issues of mediocrity, lack of accuracy and superficial scholarship (Brabazon, 2002; 2007). 2002) Digital Hemlock: Internet Education and the Poisoning of Teaching.

Growth of online learning

eFront

Significantly, in early 1995, CALCampus Online Campus made its online school available through the Internet as CALCampus.com. As the Internet continued to develop and evolve, more advanced versions of these online educational schemes became available.

70-20-10: Origin, Research, Purpose

Performance Learning Productivity

Jay Cross, a friend and colleague in the Internet Time Alliance , spent the last years of his life raising awareness of the importance of ‘informal learning’ across the world. This is a re-post of an article by Cal Wick of Fort Hill. The original is on the 70-20 Blog site.

Profile of a learning architect: Charles Jennings

Clive on Learning

Reuters is the largest provider of content to the internet and supplies data on almost one million shares, bonds and other financial instruments. Throughout my book The New Learning Architect I take time out to look at real-life examples of great learning architects in action.

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Unleashing Superheroes – Getting the Balance Right

Growth Engineering

The figures from the UK are equally concerning, where the women in the digital workforce fell to 27% from 33% in 2002. of women are ‘recent internet users.’ Yet women’s interest in digital products and internet use is not reflected in their career choices.

5 things that are happening right now in elearning

eFront

These are the HDTVs that connect via WiFi to the internet. The same internet whereas this vendor’s LMS resides. In 2002, I provided adaptive learning to my learners but it was via a Flash course built by a custom development shop, not by an actual authoring tool. By Craig Weiss, elearning industry analyst and E-Learning 24/7 blogger.

30 years of personal computing

Clive on Learning

1996: MSN converts to the internet and gives away Internet Explorer. 43 million internet users. 2002: TFT monitor prices drop. The latest edition of Personal Computer World (PCW) magazine includes an interesting review of the key events and changes that have occurred in the thirty years since its first publication.

Meet the judges for the Screencast Awards

Visual Lounge

One of the Internet’s first video bloggers, Garfield began experimenting with the technique in 2002 and launched his own video blog on January 1, 2004. Next week on the Forge we’re going to be diving into the ScreenChamp awards and revealing the winners!

Top 3 Questions to Ask Before Choosing eLearning for Your Association

Association eLearning

With increased internet bandwidth and advances in technology, quality online learning is now possible. A major issue in the news lately is the “skills-gap” problem. A recent U.S. News article by Joyce Russell reported that despite a relatively high unemployment rate in the U.S.,

Mobile gives the edge

Learning with e's

Arguably, students are no longer completely reliant on internet connectivity with the advent of the mobile app, and the capability to download vast amounts of data during the times when they do have wi-fi connection. 2002) Smart Mobs: The Next Social Revolution.

Instructional Design for Mobile Learning #id4mlearning

Learning Visions

1940s Bloom’s Taxonomy 1956 Mager Learning Objectives 1962 Gagne 9 Events 1965 ADDIE…1975 ADDIE and the 5 Rules of Zen 2002 The affordances of mobile devices are many – need to think about training and ID in new ways. Technology Advancements: Here’s what’s changed… Computers Internet Gaming & Interactive Social or Informal Use these tools/strategies/realities – differently.

Interfacing with Subject Matter Experts

ID Mentors

In addition, researching through books, magazines and the Internet, and speaking to Instructional Designers who had developed similar training material in the past were cited as solutions. Note : This paper was originally presented at ISPI Conference, Cinncinnati, Ohio in the year 2002. Introduction. The effectiveness of Technology-Based Training is dependent on two roles- the Subject Matter Expert (SME) and the Instructional Designer.

LearnTrends: Microlearning

Experiencing eLearning

Current context since 2002. It relies on human-to-human interaction and interaction with Internet media. Relies on interaction with internet media. those w/o internet tools. These are my live blogged notes from Janet Clarey’s LearnTrends session on Microlearning. My side comments are in italics. Official description: Microlearning: Beyond Learning Objects and Just-in-time Performance Support.

The ripple effect

Learning with e's

Anyone who is interested in the social media phenomenon would be very interested to read this from Abday Adhikari, writing in the Guardian : Every time we publish information on the internet, we are effectively starting a conversation, because people can respond or react to it.

The survival of higher education (2): Changing times

Learning with e's

van Dijk, 2002) or simply another phase in its relentless progress. 2002). Media Technology and Society: A History: From the Telegraph to the Internet. This is a continuation from yesterday''s post on changing roles , disruptive innovation and the survival of higher education.

Doing and knowing

Learning with e's

2002) Digital Hemlock: Internet Education and the Poisoning of Teaching. 2010) The Shallows: What the Internet is Doing to our Brains. This is a follow on post from my recent Knowing and Doing blog post.

The changing Web

Learning with e's

Van Dijk, 2002) or simply another phase in its relentless progress. 2002) The Network Society. 2003) Media Technology and Society: A History: From the Telegraph to the Internet. This is number 4 in the series of blog posts entitled 'Shaping Education for the Future.'

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Reflections on strategies of inclusive and engaging learning courses

Adobe Captivate

A lot of research has been done [ Teaching Every Student in the Digital Age by Rose & Meyer (ASCD, 2002), The Universally Designed Classroom by Rose, Meyer, & Hitchcock, Eds. Teaching Every Student in the Digital Age, ASCD, 2002.

The History and Direction of Gamification

Your Training Edge

It wasn’t until 2002 that another element of gamification came into play and that was in the form of ‘serious games’. In the past decade the gaming industry has transformed into a profitable empire, especially due to the wide use of the internet as a gaming platform serving a wide variety of devices. A look back in the history books…. When you stop to think about it we have been playing games in one form or another almost since time began.

Mythical Retention Data & The Corrupted Cone

Work Learning

Worse, these fabrications have been rampant over the last two or three decades—and seem to have accelerated during the age of the internet. With the growth of the Internet, the World Wide Web, after 1993 this attractive nuisance spread rapidly, even virally. The Danger.

mLearning: Smartphone statistics and the impact they have on learning

Zephyr Learning

Mobile learning (mlearning) has been around for a long time and I remember seeing the first mlearning course on a ‘Palm’ PDA in 2002. 1) Mary Meeker stated in her Internet Trends 2013 presentation that we check our phones 150 times per day.

20,000 US Hackers Wanted.Creating the Computer Elite (or Failing at it)

Kapp Notes

million new computer and IT related jobs will be needed between 2002 and 2012" and concluded that there will "be intense competition for top talent in the field.

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and then our tools shape us

Learning with e's

Today''s book recommendation is the fifth in the series: Howard Rheingold (2002) Smart Mobs: The next social revolution. My series of retrospective reviews of seminal learning and technology books continues.

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14 Articles on MOOCs

Jay Cross

ned timeline and weekly topics for consideration, a MOOC generally carries no fees, no prerequisites other than Internet access and interest, no prede?ned Barnett (2002) had his own interpretations of knowledge in relation to uncertainty and change.

Working Remotely While Traveling the U.S.

Visual Lounge

Michael left the corporate world in 2002 to create his own company, Boyink Interactive. Michael does most of his work on a Macbook Air and uses a Verizon AirCard to gain access to the internet. With a truck and a trailer, the Boyinks travel across the nation, as seen here.

LMS Setup Fees: For some vendors it’s a cash cow

eLearning 24-7

The late 90′s through 2002 were the heyday of the dot.com era (actually I would say the late 90s to late 2000, were truly the high point before the wheels started to come off). When you buy software and even devices that connect to the Internet, updates are included at no additional charge. The other day I walked into my bank. I was informed of this new product which would meet my needs. The pricing was doable especially for the features. Everything seemed in alignment.

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A moving experience

Learning with e's

Smart mobile technology, touch screens, context aware systems and fast access to the Internet are just a few of the features that are drawing us ever closer to the holy grail of ubiquitous learning (u-learning).

Tools for conviviality? Illich and social media

Learning with e's

It is unclear, because he died in 2002, just as Web 2.0 In so many ways, the social web mirrors Illich''s ideas for ''information exchanges'', and ''peer matching'' services, especially where facilitated through mobile, internet enabled personal devices.

Cammy Beans Learning Visions: Kineo Product Knowledge E-Learning Webinar

Learning Visions

For example there have been over 60 new versions of the Blackberry since its launch in 2002, that’s one every 5 weeks. Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. Monday, July 13, 2009 Kineo Product Knowledge E-Learning Webinar Kineo will be holding a free webinar on creating effective product knowledge e-learning on July 16th, 2009.