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12 Helpful Resources for Instructional Design

CourseArc

With the first edition published in 2002, this book from Ruth Colvin Clark and Richard E. Guide to e-Learning: Building Interactive, Fun, and Effective Learning Programs for Any Company (by Michael Allen) . The book highlights interactivity in design and guides the reader through lessons to help avoid common design challenges.

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Writing & Grammar: To Be or Not to Be?

The Logical Blog by IconLogic

Yale Grammatical Diversity Project gives us the boundaries:  Murray and Simon (2002) describe the rough boundaries as Western Pennsylvania, Eastern Ohio, Northern West Virginia, and Central Indiana. The lessons will be short and easy, with answers provided at the end.

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Obesity Prevention Utilizing Internet Game-based Learning

Web Courseworks

My company, Web Courseworks, has assisted the Children’s Hospital of Wisconsin’s (CHW) efforts to teach healthy behaviors to children via eLearning since 2002. In this interview, he talks about the success of the www.bluekids.org program and how their Obesity Prevention program is “technology-based, teacher-driven and student-centered.”

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Serendipitous revisiting

Clark Quinn

The lesson I learned is that not only do you need the right idea, but you also need the right context. I talked about learning games from about 2002 on, and finally it went from ‘emerging technologies’ to mainstream in the program track around 2008. I wonder when mlearning will cross the chasm.

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Our approach to gamification

Ed App

created a reward program using “Green Stamps.” 1981: American Airlines launched the first frequent flier program that encouraged customer loyalty by offering monetary rewards for customers. . 2002: The term “gamification” first appeared when Nick Pelling coined the word. The history of gamification.

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Agent of Change

CLO Magazine

When Michael Dowling was promoted to CEO of Northwell Health in 2002, one of his first moves was to lay out plans for a new learning center to support the fast-growing health care network in New York state. ” Lessons Learned from JetBlue. “If you don’t, you will get left behind.” Deadly Errors.

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20,000 US Hackers Wanted.Creating the Computer Elite (or Failing at it)

Kapp Notes

million new computer and IT related jobs will be needed between 2002 and 2012" and concluded that there will "be intense competition for top talent in the field. Contrast that need for out-of-the-box thinking about programs and computers with two stories. He provided statistics like an "estimated 1.5 He was spot on.

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