The Learning Circuits - Untitled Article

The Learning Circuits

(originally posted by Peter Isackson) Curiously, Clark and I don't seem to know for certain whether we "furiously" agree or not. This seems rather typical of the whole learning business. I tend to agree with Clark that we do agree!

The Learning Circuits - Untitled Article

The Learning Circuits

A pre-test and post-test should be administered so that any learning that takes place gets attributed to the training program. (originally posted by Clark Quinn) Well, I really want to reply to Peter, but right now I've got a bee up my bonnet, and I want to vent (how's that for mixing my metaphors?). I'll get to Peter's comments in a moment. In recent work, I've reliably been coming up against a requirement for a pre-test.

DiscoverLink Adds Tin Can to Mobile App Beta Program


the leader in e-learning solutions for the hospitality industry, announces the launch of Tin Can to the DiscoverLink Talent Mobile App beta program. DiscoverLink uses a metrics-based methodology to measure the success of e-learning programs it deploys for its clients.

5 tips to knock your training program out of the park


The 88th Major League Baseball All-Star Game also delivered some surprises, ending for the first time since 2002 in a tie! When it comes to your career and your digital learning program, we know you'd much rather knock it out of the park than end up in a tie with your fiercest competitor.

7 Types of Training Programs That Should Now Be Converted to eLearning

SHIFT eLearning

With the world going digital, you can no longer stick to traditional training programs that have to be delivered in classrooms and whose efficacy is dependent on the skills and personalities of the trainers. According to IOMA (2002) companies save between 50% and 70% when they replace instructor-based training with e-learning.

Cammy Beans Learning Visions: e-Learning Success in Manufacturing

Learning Visions

Wednesday, May 31, 2006 e-Learning Success in Manufacturing This article is kind of old (from 2002), but provides insight into the successes achieved by one manufacturing organization. Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. It made me think of a proposed project we have with a major auto manufacturing firm.

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20,000 US Hackers Wanted.Creating the Computer Elite (or Failing at it)

Kapp Notes

million new computer and IT related jobs will be needed between 2002 and 2012" and concluded that there will "be intense competition for top talent in the field. Contrast that need for out-of-the-box thinking about programs and computers with two stories.

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Introduction to Evaluation in e-Learning


Evaluation is the key component of any e-Learning course or program that focuses on continuous improvement. Evaluation enables us to: determine the quality, effectiveness, and continuous improvement of the e-Learning, understand the pros and cons of the e-Learning courses or programs, and make improvements. Effectively Evaluating Online Learning Programs John Sener describes how to effectively create an evaluation process for online learning programs.

3 Trends of Digital Education


million people (2002) to 6 million (2009). Digital education, particularly in the form of blended learning programs , are growing. Digital content delivery is opening new possibilities in education.

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Writing & Grammar: To Be or Not to Be?

The Logical Blog by IconLogic

Yale Grammatical Diversity Project gives us the boundaries:  Murray and Simon (2002) describe the rough boundaries as Western Pennsylvania, Eastern Ohio, Northern West Virginia, and Central Indiana. Our program provides a website, quizzes, and Excel report writing. by Jennie Ruby  I received a really interesting question from a reader this week (I've made it anonymous): Question: I work for a company with multiple locations across the country.

CFOs Say L&D is Critical to Career Success

CLO Magazine

The 2002 results from a similar Accountemps poll show a transformation in perspective likely driven by a number of factors including market changes, globalization and rapid technological innovation.

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Gamification is Increasing Learner Engagement

Your Training Edge

Though, the term gamification was first coined in 2002, it has actually been there for around 40 years, with a number of organizations already applying the features in their work, taken from video games. The badges you see in scouting programs are game elements.

7 Deadly Myths of Microlearning

Learning Rebels

I do not need part one, of a microlearning program to understand part two. A 2002 study by the BBC indicated that 94% of people prefer learning modules that are under 10 minutes. Why are these particular microlearning myths deadly?

4 Reasons to Use a Learning Management System for Safety Training

eLearning Brothers

Without systems in place to gather information and calculate training return, it’s difficult for many companies to even know whether or not programs are tangibly improving safety for employees. Isolation is a key factor in the reduction of safety program efficiency. 2002).

Obesity Prevention Utilizing Internet Game-based Learning

Web Courseworks

My company, Web Courseworks, has assisted the Children’s Hospital of Wisconsin’s (CHW) efforts to teach healthy behaviors to children via eLearning since 2002. According to Dr. Schafer, over 1,500 children participated in the program.

Interview with an Expert: Beth Hayson, American Association of Oral and Maxillofacial Surgeons

Blue Sky eLearn

Since I began working at AAOMS in 2002. Education will not just be two dimensional; it will need to be blended, tying live and eLearning activities into an overall program with enhanced networking opportunities through communities. Survey your membership and specifically those who attend your eLearning programs to provide relevant learning experiences. Beth Hayson has been working in education at associations for the past 20 years, with 14 of them being with AAOMS.

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Measurement vs. Completion Achievements in Gamification

Kapp Notes

Some incentive programs have been shown to have a significant positive effect on task performance. 2002). This is an excerpt written by Lucas Blair from the book The Gamification of Learning and Instruction.

5 Tips How to Motivate Your Employees

Your Training Edge

billion USD in 2002 to 109 billion USD in 2017. A group of motivated employees will be the reason for success while the demotivated will take a company down. Of course, as an employee, it is difficult to stay motivated, focused and determined the kind of pressure which is built upon them.

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First Look and Opinion of Moodle 3.0


In case you were wondering, yes Moodle is still employing the 2002 block-style functionality. If you haven’t seen, Moodle recently pushed out a new version (3.0) in November 2015. According to the official release page: Moodle 3.0

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The Knowledge and Learning Transfer Problem

Performance Learning Productivity

During a meeting at Cambridge University around 30 years ago I was thoroughly chastised by a Cambridge academic. I’d used the phrase ‘learning delivery’ when describing computer-supported collaborative learning ( CSCL ) approaches.

Using All the Features: Beating the 80/20 Rule with Customer Training


The Pareto Principle has been applied to everything from economics to sports, but this particular version was outlined in 2002 by Jim Johnson, chairman of the Standish Group. . perceived education programs as offering useful information.

Serendipitous revisiting

Clark Quinn

I talked about learning games from about 2002 on, and finally it went from ‘emerging technologies’ to mainstream in the program track around 2008. In many ways, it can seem like we revisit the same old ideas again and again. I’ve ranged over design, social, games, mobile, strategy and more in many different ways. I try to write when there are new ideas, but many times the same themes are reviewed, albeit extended.

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How To Use Gamification To Enhance Compliance Training – Featuring 4 Examples

EI Design

Since our inception in 2002, at EI Design, our focus on designing compliance trainings with approaches that are engaging (and often “out of the box”) has helped us create a large compliance practice.

ROI: Still Evoking Confusion and Controversy

CLO Magazine

So, I renamed it “return on learning” or ROL in 2002. In other words, it is not an exercise to deploy at the end of a program or fiscal year when you are under fire. It should be used to help decide which programs to continue and to identify ways to optimize programs.

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BLP Wins 2016 Horizon Awards for Knowledge Guru ‘Drive’ and Custom Mobile Learning Solution

Knowledge Guru

The prestigious competition has received over 10,000 entries from over 40 countries since its inception in 2002. “Forgetting what you learned is a huge problem with corporate training programs,” said Sharon Boller, President of Bottom-Line Performance.

Back to School: Alcohol Education in College


Cronce (2002), the most effective way to deal with the epidemic of college drinking includes multiple components, such as providing alcohol information, training in safe drinking habits, and giving feedback. These components can easily be combined and taught to students through elearning courses, which many schools have started to do through a program called AlcoholEdu. 14):148–163, 2002.

Growth of online learning


Research undertaken by the National Center for Education Statistics revealed that, between 2002 and 2005, 65% more K-12 students enrolled in online distance learning programs. In recent years, online learning has exponentially increased in popularity.

Interview With a Lead Developer: Paul Middlin

TechSmith Camtasia

Mike Malinak had found the company in 2002, while we were in grad school. It's not every day that you write a musical about pair programming. Who are you, and what do you do? Paul Middlin, Lead Developer on Camtasia:mac. How did you find out about TechSmith?

Learning Goals and Objectives in Course Design


Learners will be able to discriminate the program’s peculiar features. 2002). Learning goals are broad, general statements of what we want our students to learn and provide: Direction, Focus, and. Cohesion. Setting goals gives us a real road map to where we want to go.

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The Real Truth about ROI – the Learning Performance Model

Learning Wire

An induction program is a perfect example of an L&D intervention to equip new joiners with the knowledge and skills necessary to function in their new environment, team and role. 2002; Saks, 2006). 2002) and thereby improving its financial performance.

Arming Kids with

Kapp Notes

In an effort to eliminate the "digital divide" between wealthy and poor students, Maine public schools in 2002 and 2003 distributed 36,000 laptops to seventh- and eighth-graders across the state. Check out the article School laptop program begets writing gains for more details.

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Gamification Use Case: How To Offset Employee Disengagement With A Gamified Learning Portal Approach

EI Design

The problem of disengaged employees is very real and poses a persisting challenge that can defeat the purpose of a training program. At EI Design , we had been using a face-to-face training delivery for our Induction and Onboarding program since our inception in 2002.

SAP CEO to deliver keynote at C3 2017


McDermott joined SAP in 2002 and in 2010 was named co-CEO and helped lead the company to four consecutive years of double-digit growth by 2013.

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Great Leads and Misc Information.tying it all together

Kapp Notes

A number of alumni and friends of Bloomsburg University's Instructional Technology program have sent me some great links and they are all about wildly different things but all are related to the gamer generation. Even if Second Life does not become the learning platform of choice for 3D interactions, there will be an on-line 3D component to training programs in the very near future. Sometimes, things just all seem to come together at once.

Meet 50 Northwestern alumni behind some of Chicago’s top startups


One of those prestigious institutions is Northwestern University, whose various programs consistently rank among the best in the world. In 2002, Jordan Dolin co-founded Chicago-based Emmi, a company that provides tech-based solutions to drive superior patient engagement.

Instructional Design for Mobile Learning #id4mlearning

Learning Visions

The last 50 years of ID Behaviorism (very simple, little bits) and Programmed Instruction. 1940s Bloom’s Taxonomy 1956 Mager Learning Objectives 1962 Gagne 9 Events 1965 ADDIE…1975 ADDIE and the 5 Rules of Zen 2002 The affordances of mobile devices are many – need to think about training and ID in new ways. These are my live blogged notes from a webinar today with Float Learning: Instructional Design for Mobile #id4mlearning.

2019 Talented Learning Awards: Continuing Education Systems

Talented Learning

Founded in 2002, Blue Sky supports the entire event lifecycle, including branded event portals and ad networks, registration and attendance, presentation proposals and materials management and complex certification credits.

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