The Learning Circuits - Untitled Article

The Learning Circuits

(originally posted by Peter Isackson) Curiously, Clark and I don't seem to know for certain whether we "furiously" agree or not. This seems rather typical of the whole learning business. I tend to agree with Clark that we do agree!

The Learning Circuits - Untitled Article

The Learning Circuits

A pre-test and post-test should be administered so that any learning that takes place gets attributed to the training program. (originally posted by Clark Quinn) Well, I really want to reply to Peter, but right now I've got a bee up my bonnet, and I want to vent (how's that for mixing my metaphors?). I'll get to Peter's comments in a moment. In recent work, I've reliably been coming up against a requirement for a pre-test.

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DiscoverLink Adds Tin Can to Mobile App Beta Program

discoverlink

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5 tips to knock your training program out of the park

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7 Types of Training Programs That Should Now Be Converted to eLearning

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Cammy Beans Learning Visions: e-Learning Success in Manufacturing

Learning Visions

Wednesday, May 31, 2006 e-Learning Success in Manufacturing This article is kind of old (from 2002), but provides insight into the successes achieved by one manufacturing organization. Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. It made me think of a proposed project we have with a major auto manufacturing firm.

Moodle 100

20,000 US Hackers Wanted.Creating the Computer Elite (or Failing at it)

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million new computer and IT related jobs will be needed between 2002 and 2012" and concluded that there will "be intense competition for top talent in the field. Contrast that need for out-of-the-box thinking about programs and computers with two stories.

Server 205

3 Trends of Digital Education

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Trends 243

Learning Pool Scoop Gold for Exemplar Customer Service at the 2020 Stevie® Awards

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Introduction to Evaluation in e-Learning

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How to Use Pedagogical Agents in Your eLearning

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Voice 389

Accelerate Employee Performance Using the Learning Curve: Part 1 Anxiety

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Writing & Grammar: To Be or Not to Be?

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Accelerate Employee Performance Using the Learning Curve: Part 1 Anxiety

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Although it might sound counterintuitive, the anxiety that employees feel to perform on the job at the outset of a training program actually helps them to retain information more effectively. This makes the curve of anxiety the most crucial stage of a training program. 2002).

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The 2002 results from a similar Accountemps poll show a transformation in perspective likely driven by a number of factors including market changes, globalization and rapid technological innovation.

Poll 69

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Obesity Prevention Utilizing Internet Game-based Learning

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Acting-A-Part Plays A Starring Role In Franchisee Confidence And Training

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5 Tips How to Motivate Your Employees

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billion USD in 2002 to 109 billion USD in 2017. A group of motivated employees will be the reason for success while the demotivated will take a company down. Of course, as an employee, it is difficult to stay motivated, focused and determined the kind of pressure which is built upon them.

Tips 141

Serendipitous revisiting

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I talked about learning games from about 2002 on, and finally it went from ‘emerging technologies’ to mainstream in the program track around 2008. In many ways, it can seem like we revisit the same old ideas again and again. I’ve ranged over design, social, games, mobile, strategy and more in many different ways. I try to write when there are new ideas, but many times the same themes are reviewed, albeit extended.

Ideas 133

First Look and Opinion of Moodle 3.0

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Moodle 132

Training Success of Little Kickers: the vast majority of employees are already coaches

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Learning Pool Announced as Finalist in the 2020 Stevie® Awards

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Learning Pool, the leading full-service elearning provider, is delighted to announce that it has been chosen as a finalist for the Customer Service Success Award in the 14th annual Sales and Customer Services program at the 2020 Stevie® Awards. Created in 2002, the Stevie Awards is the world’s premier business awards, honoring and generating public recognition of the achievements and positive contributions of organizations and working professionals worldwide.

The Knowledge and Learning Transfer Problem

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Measurement vs. Completion Achievements in Gamification

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Using All the Features: Beating the 80/20 Rule with Customer Training

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The Pareto Principle has been applied to everything from economics to sports, but this particular version was outlined in 2002 by Jim Johnson, chairman of the Standish Group. . perceived education programs as offering useful information.

Our approach to gamification

Clancy Robledo Guest Author

created a reward program using “Green Stamps.” 1981: American Airlines launched the first frequent flier program that encouraged customer loyalty by offering monetary rewards for customers. . 2002: The term “gamification” first appeared when Nick Pelling coined the word.

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Interview With a Lead Developer: Paul Middlin

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Mike Malinak had found the company in 2002, while we were in grad school. It's not every day that you write a musical about pair programming. Who are you, and what do you do? Paul Middlin, Lead Developer on Camtasia:mac. How did you find out about TechSmith?

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BLP Wins 2016 Horizon Awards for Knowledge Guru ‘Drive’ and Custom Mobile Learning Solution

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Back to School: Alcohol Education in College

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Cronce (2002), the most effective way to deal with the epidemic of college drinking includes multiple components, such as providing alcohol information, training in safe drinking habits, and giving feedback. These components can easily be combined and taught to students through elearning courses, which many schools have started to do through a program called AlcoholEdu. 14):148–163, 2002.