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Tools for conviviality? Illich and social media

Learning with e's

Ivan Illich hoped for a time when the transmission model of education, or ''funnels'', would be replaced by ''educational webs'' - his notion of what we now recognise as social networks. What would Illich have made of the social web? It is unclear, because he died in 2002, just as Web 2.0 was emerging.

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Top 10 E-Learning Platforms for Effective Development

Hurix Digital

Adobe Captivate Adobe Captivate was first introduced in 2002 and has since become a popular tool for e-learning professionals and instructional designers. The platform offers a range of courses, from short tutorials to longer workshops, and learners can complete them at their own pace.

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70-20-10: Origin, Research, Purpose

Performance Learning Productivity

The challenge is how can L&D activate and support informal and social learning in an intentional, high impact way that builds a vibrant learning culture? As early as 2002 Jay was describing the unrelenting focus on formal learning in terms of the ‘Spending/Outcomes Paradox’.

Research 130
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The Alchemy Lab – Day 1 Recap

Ashley Chiasson

Kapp discusses how games are not just about playing; games help us cope, enhance well-being, and to socialize. We live in a wild world where new games exist: Corona Ball and Social Distancing Tag. Whyville had a virus outbreak in February 2002, whypox. How can we play games for learning outcomes, and not just to pass the time?

Mac 62
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Quotes and excerpts on the need for Learning 2.0 from the Best of T+D: 2007-2009

ID Reflections

and Workplace Communities: Embedding social media within WBT courses reintroduces these social exchanges without sacrificing the cost savings or WBT's time-of-need "replay capability." If the learning organization doesn’t get into that 70 percent and use social media, they’re going to get left behind.

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We’ve reached the AITD Awards shortlist with Holcim for our blended learning project

Growth Engineering

Since 2002, the Australian Institute of Training and Development (AITD) has used these awards to recognise outstanding learning and development achievement in the Land Down Under. They use our gamified, social Academy LMS to deliver the Holcim Australia and New Zealand Sales Academy. Holcim’s blended learning approach.

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70-20-10: Origin, Research, Purpose

Performance Learning Productivity

The challenge is how can L&D activate and support informal and social learning in an intentional, high impact way that builds a vibrant learning culture? As early as 2002 Jay was describing the unrelenting focus on formal learning in terms of the ‘Spending/Outcomes Paradox’.

Research 176