2009 Top Posts and Topics: Kapp Notes

Kapp Notes

The ASTD Big question this month is an annual question: What did you learn about learning in 2009? So one of the tasks I will do to answer this question is to see what posts were the Best of 2009 from several different sources. How Long Does It Take to Develop One Hour of E-Learning-Updated for 2009. I had done some work in this area in 2003 and wanted to see if any information had changed. Here are my top posts via Google Analytics for 2009.(I'll

Build Branched E-Learning Scenarios in Three Simple Steps

Rapid eLearning

NOTE: I’ve attached the PowerPoint file (2003 & 2007), as well as the placeholder assets, so you can practice on your own. This post is in response to some conversations I had during the last ASTD conference in Washington, DC.

Trending Sources

Are Learning and Entertainment Mutually Exclusive?

Bottom-Line Performance

Mayer , e-Learning and the Science of Instruction , (San Francisco, CA, Pfeiffer Publishing/John Wiley & Sons, 2003). Jennifer’s post titled Corporate Training – Journalism or Entertainment , really got me thinking about learning versus entertainment. Are they congruous or exclusive? I want to believe training can effectively be delivered in an entertaining way. I for one want to be entertained. However, is it possible that I may learn more from something on the boring side?

SMBs and Social Learning Technologies

Janet Clarey

2003). Creating Social Presence in Online Environments, New Directions for Adult and Continuing Education (San Francisco: Jossey Bass, 2003), p. 2003). Here are slides from the presentation I did yesterday. The session was hosted by SumTotal Systems. SMBs & Social Media (Sum Total). View more presentations from Janet Clarey. Some notes: Polls: Most attending work in L&D with some HR, IT, and learning services providers.

Agile Design: An Ethos for Creating Learning Platforms

Big Dog, Little Dog

These value and principles make Agile more adaptive rather than predictive; and people-oriented rather than process-oriented (Fowler, 2003). Retrieved on June 28, 2009 from [link]. Fowler, Martin (2003). Retrieved on June 28, 2009 from [link].

Competition & Cooperation in Gamification

Kapp Notes

Crawford, 2003). Increasing the number of competitors can decrease student motivation (Garcia & Tor, 2009). 2003) Chris Crawford on game design. 2009) The N-Effect more competitors, less competition. Some thoughts on competition and cooperation for learning within the context of gamification. For more information on content and structural gamification, click HERE. Competition. Competition is often associated with structural gamification.

10 Serious Games that changed the world

Growth Engineering

Tiltfactor Laboratory (2003). Established in 2003, serious game research centre, Tiltfactor Laboratory , saw success in the last few years with their innovative card games. After she suffered a concussion in 2009, the resulting symptoms left Jane feeling depressed and suicidal.

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Theories for the digital age: The digital natives discourse

Learning with e's

One of the more controversial theories of the digital age is the claim that technology is changing (or rewiring) our brains (Greenfield, 2009) whilst some also claim that prolonged use of the Web is detrimental to human intellectual development (Carr, 2010). 2009) Children and the Internet.

Embedding Learning in Work: The Benefits and Challenges

Performance Learning Productivity

The Research A 2009 study by the Learning & Development Roundtable, a division of the Corporate Executive Board, reported that on-the-job learning had three times the impact on performance improvement over formal training programs.

August Topic: Learning Management Systems

Bottom-Line Performance

As TD’s Kodak case study from 2003 reveals, implementing a new LMS is challenging and you may not need all of the bells and whistles you think you want. As Jenn first told you in July , Lessons on Learning has a whole new format. We’ll be covering a new topic each month, and I’m in charge of August. This month, we’ll be focusing on Learning Management Systems. We’ll explore: Definition and features of an LMS. Differences between an LMS and an LCMS.

eLearning Topics

Tony Karrer

Topics by Year By selecting 2009 , I've selected a subset of the content, but in this case it's basically content associated with this year. Year by Topic You can also go the other way to see things like selecting Twitter and you can see that the associated years are: 2009 2020 2008 2020? 2001 2002 2000 2003 2004 are associated years) virtual classroom – still current strategy – old flash – still current performance – old – not sure why – shouldn't this be a perennial topic?

7 Things About eLearning Your CEO/Executive Director Wants to Know

Association eLearning

According to the US Department of Education’s studies on online education published in 2009 and revised in 2010, “on average, students in online learning conditions performed modestly better than those receiving face-to-face instruction.”.

Survey Says.

Kapp Notes

Estimation Methods for Developing E-Learning and while the formulas and ideas in the article are up-to-date (written in 2003), one section really needs to be updated. One article that I wrote seems to get more attention than any other, it is called How Long Does it Take? That is the section on Industry Standards. I have a feeling some of those numbers may have changed but I'd like to seek confirmation.

eLearning Development: How long does it Really take?

Upside Learning

It used to take higher efforts in 2003 but now takes much lesser. How long does it take to create one hour of eLearning? According to an article posted on the ASTD website by Karl Kapp and Robyn A.

Imprompu thoughts on m-learning

Clive on Learning

I wrote an article on the subject called M is for Maybe back in 2003 and this has proved to be a realistic perspective. This week I was lucky enough to present at the World Summit on the Information Society, hosted by the ITU, a UN agency, in Geneva. At the very last minute I was drafted into a panel discussion on 'ICT applications for a better life,' with a focus on the impact of mobile devices on many aspects of our lives, including learning.

Storyboarding Software

Take an e-Learning Break

Storyboarder Pro integrates into Microsoft Word (2003 or later). Free to try. Check it out: [link

Long Live?

Tony Karrer

percent in 2003 and 70.58 percent of all training in 2003 to 6.39 Just got through reading - Long Live Instructor-Led Learning - by Saul Carliner, who is a person I know, like and respect. Wow, did he step in it on this one. Was his purpose link-bait by putting up something that is so horribly wrong as to cause us to want to respond? He had me scratching my head about Long Live what?


Steve Howard

Search for: March 2009. December 2009. November 2009. September 2009. July 2009. March 2009. February 2009. January 2009. November 2003. September 2003. August 2003. May 2003. February 2003. About.

Hello world!

Steve Howard

Search for: January 2009. December 2009. November 2009. September 2009. July 2009. March 2009. February 2009. January 2009. November 2003. September 2003. August 2003. May 2003. February 2003. About.

A new recipe for learner engagement (and how to bake it)

Learning Wire

Corporates can enable their employees to develop by offering relevant ‘lifelong’ learning & development activities, and studies have shown that both employees and the companies they are working for will benefit (Aguinis & Kraiger, 2009). 2009). 2003).

Top 10 TV ads of the decade

Learning with e's

I watch my fair share of television, and often find myself watching the commercials in the breaks. Normally it's the time to go and make a cup of tea, or flick channels, because many adverts are nothing but dross. But on occasions, an advert catches my eye.

The ripple effect

Learning with e's

We can take any number of pathways, but in essence, as those pathways become well trodden, they strengthen and provide value to the network (see Clark, 2003). 2003) Natural Born Cyborgs. 2009) The Wisdom of Crowds.

Networked noughties 2003-2005

Learning with e's

The first of the 'giants' was launched in August of 2003. Just a couple of months later in October 2003, Mark Zuckerberg launched a small scale service for his friends and colleagues called Facemash at Harvard University.

Microsoft Translator

Take an e-Learning Break

Check out the new Microsoft Translator - it raises the bar for translating three ways: on the Web, for Office 2007 & 2003, and a unique translation widget for your site. Office Casual: How you can translate better with Microsoft Translator Update any Office 2007 or Office 2003 product with Microsoft Translator, find instructions for the free download: [link] Microsoft Translator widget: [link] To drop text for translation (or a URL) via Bing: [link].

How to hide the playbar in Captivate 4 using Actions « Steve Howard’s eLearning Blog

Steve Howard

Home About Steve Howard’s eLearning ++ Blog Thoughts, news, observations from a guy working in eLearning and obsessed by tech Feeds: Posts Comments How to hide the playbar in Captivate 4 using Actions January 25, 2009 by stevehoward999 Information about using the new actions and variables features in Captivate 4 is a little sparse right now. Posted in Captivate , eLearning | 1 Comment One Response on May 21, 2009 at 03:30 | Reply Tim Watson Thank you!

Noughties. but nice

Learning with e's

If we time jumped from then to 2009, the way we now communicate, learn, search for information, share content and consume entertainment would be unrecognisable. The first decade of the 21st Century was highly significant for personal learning.

Cammy Beans Learning Visions: David Byrne and PowerPoint

Learning Visions

Friday, April 06, 2007 David Byrne and PowerPoint Remember back in 2003, when David Byrne published a book (described by AP Technology Writer Rachel Konrad as a " coffee table book for nerds ") called E.E.E.I. Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff.

Cammy Beans Learning Visions: Humble Learning Moment

Learning Visions

Ive been reading e-Learning and the Science of Instruction (2003) by Ruth Clark and Richard Mayer. Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. Saturday, May 05, 2007 Humble Learning Moment File this one under the challenging of outdated theories and assumptions. Id say this is a must-read for learning/experience/ instructional designers, or whatever you may call yourself. For a great summary of the book, head over to Clives blog.

Stress Training, Training Development Time, Social Media, Imitation, & Consciousness

Big Dog, Little Dog

August 18, 2009. How Long Does It Take to Develop One Hour of E-Learning-Updated for 2009 - Kapp Notes. Perhaps the most interesting part of " Time to Develop One Hour of Training " is the comparison of 2003 and 2009 numbers. Mental Stress Training Is Planned for U.S.

Create Autonomy in Gamification and Other Learning Environments

Kapp Notes

2003). A large body of research has indicated that absolute learner control in open instructional environment is both inefficient and ineffective (Merrill, 2009; Clark & Mayer, 2011). 2009) First principles of instruction. 2003).

E-Learning Authoring Tools Characterized

The E-Learning Curve

In 2003 Bill and Katherine Horton ( E-learning Tools and Technologies , p.278) further refined this description and categorized the different types of tools into five domains of application (see Table 1) based upon the output that the tools are used to generate. 2003).

How To Design Custom PowerPoint Templates for E-Learning (Plus 8 Free Templates)

Rapid eLearning

I created one for PowerPoint 2007 and one for 2003. If you’ve been reading this blog for a while you’ll know that I recommend looking at web design sites and at other media-related industries for inspiration. This is a good way to learn about different screen layouts and color schemes.

Pecha Kucha

Jay Cross

PechaKucha was devised in Tokyo in February 2003 as an event for young designers to meet, network, and show their work in public.

Project Based Learning in 3 Steps

eLearning Blender

2003) Project Based Learning: A guide to standards focused project based learning. An Instructional Designers "Cheat Sheet" for Designing Project Based Learning Four blog posts ago I set out on a long strange trip to dissect project based learning in a corporate environment.

Preparing for 2010

Jay Cross

Source of most of these: 50 Self-Help Classics, 50 Inspirational Books to Transform Your Life , by Tom Butler-Bowden 2003. A s the days grow short, the year winds down, and my thoughts turn to what I want to accomplish in 2010.

ILT, eLearning Tools, Visual Learners, KM, monitter, & T&D Magizines

Big Dog, Little Dog

percent in 2003 and 70.58 percent of all training in 2003 to 6.39 March 2009 T&D Magazines Online. Long Live Instructor-Led Learning - Saul Carliner in eLearn Magazine.

Thinking about Gamification in Learning and Instruction

Kapp Notes

Juul (2003) identified six elements which include rules, variable quantifiable outcome, player effort, valorization of the outcome, attachment of the player to the outcome, and negotiable consequences. 2003).

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