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Gamification as a Learning Strategy – A Foolproof Method for Creating Effective eLearning

Origin Learning

Gamification – An Overview “Gamification” as a term was introduced by British computer programmer and inventor Nick Pelling in 2003. The post Gamification as a Learning Strategy – A Foolproof Method for Creating Effective eLearning appeared first on Blog - Originlearning.

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Resources for Finding Out How Long it Takes to Develop eLearning

Kapp Notes

Several people have attempted to answer that question in 2003 I gathered data and information about the times it takes to develop instruction and then my colleague Robyn Defelice and I explored the idea in 2009. How Long Does it Take to Create Learning? View more presentations from Chapman Alliance. Great detailed breakdown.

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Creating a Natural, Engaging Conversation in Your Simulation or Game

Kapp Notes

Jellyvison , the developers of the game purposefully set out to create a computer-human interface that is realistic and fun. These principles need to be in any software program trying to create the illusion of conversation or interaction with the person sitting in front of the computer. Creating the Illusion of Awareness.

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Create Autonomy in Gamification and Other Learning Environments

Kapp Notes

When thinking about creating a gamification experience (or any learning experience), allow and encourage the learner to make meaningful and consequential choices. Meaningless choices lead to dis-engagement and a lack of motivation and interest in the experience. Fake choices = fake interest in the learning event. Carr-Chellman (Eds.),

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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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Video games as Good Teachers

Kapp Notes

Games induce players to create their own worlds, to participate in social activities, to form effective teams, to reason and to save lives [51]. Game design: The art and business of creating games. 2003, May, 29). 2003, May, 28). 2003, May, 29). 2003, May, 29). with some modifications). & Adams, E.

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7 Things About eLearning Your CEO/Executive Director Wants to Know

Association eLearning

You’ll want to create a cost-benefits analysis that clearly outlines expenditure vs expected return. If you cannot afford an instructional designer or feel certain you can create courses yourself, consider seeking additional information on course design. While you might pay more upfront, over time you’ll actually spend less.

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