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Gamification: Why It’s Good

LearnDash

Coined in 2003, the term “gamification” did not take off in usage until about four years ago. One research company, Gartner, predicts that by 2015 more than 70% of 2000 different global organizations they track will be using at least one form of gamification in their business practices. What It Is. gamification'

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What is Net Promoter Score

ProProfs

Introduced in 2003 by Fred Reichheld while working with Bain & Company , global organizations use NPS (customer satisfaction metric) to measure, on a scale of 0-10, the degree to which consumers would recommend their company to others. They are most likely to switch to a better product when they find one. Why NPS Matters for Businesses.

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Summary of Original Snake Oil Post

The Learning Circuits

It was into this environment that Sam Adkins post on the evening of November 16, 2003 was published. In the 2003 dropdown menu click on November. The sole measure of training's effectiveness in the corporate setting, according to Adkins, "is rated on whether you save or make money (or both) for the company.

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e-Clippings (Learning As Art): Big Basket of Stuff #2.in which even amnesiacs can remember games.students get connected and wikis get adopted.

Mark Oehlert

Tetris Effect ) Special Reports 10 Emerging Technologies 2008 (Technology Review): includes Offline Web applications , Connectomics , and reality mining. Meister: "According to a Gartner forecast, 50 percent of U.S. typekey e-Clippings (a division of blogoehlert) Me in Second Life Blog powered by TypePad Member since 08/2003

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Top 47 Posts and 10 Hot Topics for February

eLearning Learning Posts

How to effectively architect information for your elearning course - Free as in Freedom , February 6, 2010 As Instructional Designers, its always a challenge to balance meaningful instruction with information. It’s a good reminder of the level of effort that is required to make online learning effective and valuable for our students!