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#40years of educational technology: Games

Learning with e's

This combination was not only the mainstay for entertainment and commerce, it also became the technological touchstone for many courses and programmes of study. It was developed into an art form, and obviously survives today in many new and emerging forms. Unported License.

Games 51
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#40years of educational technology: Games

Learning with e's

This combination was not only the mainstay for entertainment and commerce, it also became the technological touchstone for many courses and programmes of study. It was developed into an art form, and obviously survives today in many new and emerging forms. Unported License.

Games 50
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Thinking about Gamification in Learning and Instruction

Kapp Notes

Gamification is an emergent approach to instruction which facilitates learning and encourages motivation through the use of game elements, mechanics and game-based thinking. While not reliant on technology, the advent of technological devices has made the development and deployment of gamification more ubiquitous. Thiagarajan.

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Can we jumpstart new tech usage?

Clark Quinn

It’s a well-known phenomena that new technologies get used in the same ways as old technologies until their new capabilities emerge. The point here being that technologies have affordances. Around 2003, immersive learning environments were emerging (one of my former bosses went to work for a company).

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LEARNNOVATORS WINS GOLD AT BRANDON HALL EXCELLENCE AWARDS 2015

Learnnovators

With more than 10,000 clients globally and 20 years of delivering world-class research and advisory services, Brandon Hall Group is focused on developing research that drives performance in emerging and large organizations, and provides strategic insights for executives and practitioners responsible for growth and business results.

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LEARNNOVATORS NAMED AMONG THE “25 MOST PROMISING LEARNING & DEVELOPMENT CONSULTANTS – 2016”

Learnnovators

This is especially true in the L&D (Learning & Development) industry, with new consulting firms emerging on a daily basis. Chennai (India). Consulting is a high-growth industry in India.

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LEARNNOVATORS GAZES INTO THE FUTURE OF E-LEARNING WITH SAHANA CHATTOPADHYAY

Learnnovators

Her work with various companies like Tata Interactive Systems, Zensar Technologies, ThoughtWorks and Future Group has given her a width of experience that spans instructional design, workplace learning strategy, knowledge management, social learning and community management, and people development. Chennai (India). and others.