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History of the LMS

eLearning 24-7

Prior to the whole online scene, you could access information via FTP sites known as Archie, Veronica and Jughead (yes, totally true. Formal and Informal – That’s right, it wasn’t all formal, nor was it designed to be. Everyone I knew, followed the ADDIE approach. Informal was there. I used them).

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How To Build a Serious Game: Part 1

TalentLMS

Instruction Design principles, for example like the ADDIE model (analysis, design, development, implementation and evaluation) provide valuable inputs to a serious game. Using the basic features of game design and combining them with the ADDIE model, a learning-goal based game can be developed. Where will it be played?

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The Six Deadly Sins of Training

Big Dog, Little Dog

” Their answers will place the employees in one of four performance quadrants in the chart below: The quadrant that they land in informs you of the performance initiative required: Quadrant A (Motivation): If the employee has sufficient job knowledge, but has an improper attitude, this may be classed as a motivational problem.

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Agile Design: An Ethos for Creating Learning Platforms

Big Dog, Little Dog

For example, ADDIE, Dick and Carey, and Rapid Prototyping are heavily influenced by software development methodologies (Rawsthorne, 2005). Because we still value the items on the right means that we do not have to abandon the technologies that make up our profession, such as ADDIE, 4C/ID, ARCS, Captivate, and PowerPoint. Turner (2004).

Agile 50
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Game Based Learning – Competition

eLearning 24-7

On the other side of the house, I’ve seen courses that are arcade style and fun to play, but the learning information is at the end of the game. or SCORM 2004, please. Personally I think ADDIE is outdated, but if you live by it – go for it. . Maybe if you are eight, but as an adult? Course Standards. Mobile Ready.

Games 43
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Slow Learning – #change11

Clark Quinn

The ADDIE process assumes a course, and still doesn’t have any real support for the emotional engagement aspect. I think this framework will need to start with considering the experience design, what is the flow of information and activity that will help develop the learner (e.g. “If But this is embryonic yet, I welcome your thoughts!

Cognitive 186
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The Mosaic of Learning Styles

Big Dog, Little Dog

For their study they use the Felder-Silverman Learning Style model that uses four dimensions: Perception (Sensing or Intuitive) describes the ways in which learners tend to perceive information. Input (Visual or Verbal) distinguishes between learners based on their preferred medium for the presentation of information.