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How To Build a Serious Game: Part 1

TalentLMS

Instruction Design principles, for example like the ADDIE model (analysis, design, development, implementation and evaluation) provide valuable inputs to a serious game. Dynamics: The run-time behavior of the game-as-system (Dynamics and Mechanics are different views of games.). Conduct a thorough learner analysis.

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That’s not my style: Learning preferences and instructional design

Obsidian Learning

As a matter of fact, in a comprehensive review of learning style inventories, Coffield, Moseley, Hall, and Eccleston (2004) examined a whopping 71 learning style models and provided detailed analysis of 13 major models. The LSI measures the individual’s learning behaviors against four learning abilities: Concrete Experience (feeling).