That’s not my style: Learning preferences and instructional design

Obsidian Learning

As a matter of fact, in a comprehensive review of learning style inventories, Coffield, Moseley, Hall, and Eccleston (2004) examined a whopping 71 learning style models and provided detailed analysis of 13 major models. 2004). 2004). Computers in Human Behavior, 21 (2), 287-306.

Why yesterday’s skills and development strategies aren’t enough to survive today’s digital transformation

Learning Wire

Digital technologies have steadily been making their way into organizations and now impact every facet of organizational behavior, both externally and internally. 7] Jenkins, Clinton, Purushotma, Robinson and Weigel (2004).

How To Build a Serious Game: Part 1


Dynamics: The run-time behavior of the game-as-system (Dynamics and Mechanics are different views of games.). Juul, 2004) Did you know that instruction design principles can actually fulfill the gaps in game design principles, when developing a serious game?

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