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Online Academy Helps to Keep Lectures Where They Belong: Out of.

Dashe & Thomson

Until recently, the debate over this question had two primary camps: academia and corporate America. This YouTube-based learning environment was founded in 2004 by former Boston hedge-fund manager Salman Khan, and today contains more than 2,200 lectures on more than 100 topics (mostly math related). Properly d.

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Saffron Interactive Named to 2019 Training Industry Top 20TM Gamification Companies List for 6th consecutive year

Saffron Interactive

Raleigh, NC – July 25, 2019 – Training Industry today announced that Saffron Interactive has been named to the 2019 Top Training Companies List for the gamification sector of the learning and development market. Here at Saffron, we’ve been creating serious games and simulations for our clients since 2004.

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The Role of xAPI in Creating Powerful Learning Experiences for the Modern Workforce

Origin Learning

and SCORM 2004. As eLearning gravitated towards online delivery and synchronous learning, SCORM became more popular and AICC lost favor with companies designing and deploying eLearning solutions. Informal Learning. People learn from videos on YouTube, analyzing code from repositories like GitHub, or reading eBooks.

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What did I learn about learning in 2008?

Clark Quinn

I think we’ve seen more focus on that this year, particularly with Tony Karrer & Michelle Martin’s Work Literacy effort, and a lot of the discussion at the Corporate Learning Trends conference (most recently). I’m thrilled, of course.

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Agile Microlearning Explained

Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes. Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers.

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E-Learning in 2014: The Four “M” #trends

Web Courseworks

Many companies who offer learning programs already host these resources online, or “in the cloud” so that users from anywhere, at anytime, can access the information through any Internet-connected device. In 2004, the term micro-learning was introduced. In 2006, nano-learners were given voice.

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Ten tips to build interactivity

eFront

So, when developing online learning materials, it’s important to define the content that needs to be learned; determine what the learner must do as a result of completing these learning materials, and so decide on the most appropriate ‘treatment’ for the content. Don’t ‘push’ information at them. It complies with SCORM 1.2,