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5 Ways Informal Learning Gets Learners Engaged and Excited

Docebo

Informal learning encourages learning in the flow of work – here are 5 ways to help you make it happen. In fact, those formal learning situations are becoming less of a fixture in L&D as awareness grows around the need to foster and encourage more informal learning opportunities. . It fosters a culture of continuous learning.

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5 Ways to Use Educational Comics to Enhance Training

Learning Rebels

Or maybe you work for a company where culturally, leaders may be resistant to embrace comics in training materials. Educational comics can break down information into bite-sized chunks and present it in a visually appealing way. Cultural Appreciation. Level Up and use educational comics! 2: Enhanced Comprehension.

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Are we taking into account the culture surrounding our students?

Kapp Notes

The Stone Age, Bronze Age, Iron Age, Industrial Revolution and Information Age are all closely related to the influence of a particular technology or group of technologies had on livelihood, people and governments during that period in history. When groups fail to change their culture with the technology, they risk isolation.

Culture 177
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Let’s get rid of the instructional designers!

E-Learning Provocateur

Carr-Chellman & Savoy (2004) provide a broad overview of user design. According to Carr-Chellman & Savoy (2004), traditional instructional design methodologies disenfranchise the user from the design process. Definition. Comparison against other methodologies. User-centered design. Further Research.

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Digital tribes

Learning with e's

Photo by Bruce Warrington Ten years ago, in 2009, I published an edited volume entitled 'Connected Minds, Emerging Cultures' which was a compendium of papers written by leading theorists and practitioners in the field of learning technology. Cultural transmission is the communication of ideas.

Digital 46
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Engagement: A Critical Element in Learning and Gamification

Kapp Notes

Salen and Zimmerman (2004) identify a model that presents four modes of interactivity or levels of engagement that a person may have within an interactive system such as a game. Mode 4: Beyond-the-object-interactivity; or participation within the culture of the object. Merrill (2009.

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Digital tribes and the network nation

Learning with e's

Photo from Wikimedia Commons I will argue here that within the present information age, where digital communication technologies have fractured the tyranny of distance beyond repair, and where computers have become pervasive and ubiquitous, identification through digital mediation has become the new cultural capital (Bordieu and Passeron, 1990).

Network 41