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Workplace Trends from 2004…Still Trending

Integrated Learnings

One dusty cover that caught my eye was the January 2004 issue of Training + Development Magazine from ASTD, with this headline: 8 Trends You Need to Know NOW. Here’s a peek at the eight trends from 2004. --1-- It seems like the workplace trends and advice for practioners from ASTD’s 2004 article still apply. Show them the value.

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SCORM 1.2 vs. 2004: Which is the best option for your e-learning platform?

isEazy

and SCORM 2004 learning standards – 23 and 18 years old respectively – remain as current and important as ever. Despite the ongoing evolution that has brought so many changes to e-learning over recent years, the SCORM 1.2 In fact, so important are they that they continue to act as the model for many instructional […]

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SCORM Vs. xAPI (Tin Can): eLearning Content Standards

Academy of Mine

SCORM 2004 (four editions) Each version is different and offers more flexibility in eLearning for both administrators and learners. and the latest version of 2004 (the most popular protocols). xAPI is an eLearning content standard that was developed in 2013, and it was designed as a more advanced version of SCORM 2004.

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SCORM 1.2 vs SCORM 2004 – which is better?

Paradiso

or SCORM 2004 – which makes more sense for you? and SCORM 2004 still enjoy better support as a way of ensuring standardized communication between online courses and their corresponding Learning Management System. lacks many of the features of the more modern specifications, like SCORM 2004. Unfortunately, SCORM 1.2

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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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SCORM 1.2 vs SCORM 2004 – which is better?

Paradiso

or SCORM 2004 – which makes more sense for you? and SCORM 2004 still enjoy better support as a way of ensuring standardized communication between online courses and their corresponding Learning Management System. lacks many of the features of the more modern specifications, like SCORM 2004. Unfortunately, SCORM 1.2

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Make Online Classrooms Fun with Game-Based Learning

Raptivity

Teed (2004) suggests that there are several elements that define an activity as a game: Competition: The score-keeping element and/or winning conditions motivate players and help assess their performance. The post Make Online Classrooms Fun with Game-Based Learning appeared first on. Here are some game templates from Raptivity.

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