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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Blog posts discussing subjects covered in presentation: Consider Player/Game Interactions. Reference: Yee, N., & Bailenson, J.N.

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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Blog posts discussing subjects covered in presentation: Consider Player/Game Interactions. Reference: Yee, N., & Bailenson, J.N.

DevLearn 242
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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Blog posts discussing subjects covered in presentation: Summary of #Games Research Qualitative Literature Review Conducted by Fengfeng Ke.

ASTD 228
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Resources from Learning 3.0 Conference Presentation

Kapp Notes

Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Blog posts discussing subjects covered in presentation: Consider Player/Game Interactions. Reference: Yee, N., & Bailenson, J.N.

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ASTD ICE Slides

Kapp Notes

Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Blog posts discussing subjects covered in presentation: Two Types of Gamification. Reference: Yee, N., & Bailenson, J.N. & Kim, Y.

ASTD 175
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Resources: Keynote Address to #SPBT Medical Device Summit

Kapp Notes

Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Blog posts discussing subjects covered in presentation: Consider Player/Game Interactions. Reference: Yee, N., & Bailenson, J.N.

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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Blog posts discussing subjects covered in presentation: Consider Player/Game Interactions. Reference: Yee, N., & Bailenson, J.N.

ASTD 195