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Top 100 Learning Game Resources

Upside Learning

I’d been mulling posting these to the blog. Serious Games Blog. Using computer games in education- ThirdForce Blog, January 30, 2009. Learning in Immersive worlds: A review of game-based learning. The Learning Circuits Blog, October 13, 2007. For a Better World: Digital Game and the Social Change Sector.

Games 280
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Top 100 Learning Game Resources

Upside Learning

I’d been mulling posting these to the blog. Serious Games Blog. Using computer games in education- ThirdForce Blog, January 30, 2009. Learning in Immersive worlds: A review of game-based learning. The Learning Circuits Blog, October 13, 2007. For a Better World: Digital Game and the Social Change Sector.

Games 280
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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

The “Immernet”: Immersive Learning through Games, Gamification and Virtual Worlds from Karl Kapp. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence.

ASTD 228
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Resources from my presentation at Innovations in e-learning Symposium

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. See more research at the Stanford Virtual Human Interaction Lab. Reference: Baylor, A.

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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. See more research at the Stanford Virtual Human Interaction Lab. Reference: Baylor, A.

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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. See more research at the Stanford Virtual Human Interaction Lab. Reference: Baylor, A.

DevLearn 242
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Resources from Learning 3.0 Conference Presentation

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. See more research at the Stanford Virtual Human Interaction Lab. Reference: Baylor, A.