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How to Sell Digital Products on Etsy

learnWorlds

The resource will empower you with the knowledge and strategies needed to showcase your digital creations and build a thriving business using the platform. Launched in 2005, Etsy has quickly grown into a vibrant community of artisans, crafters, and vintage enthusiasts. million active sellers and 96 million active buyers on Etsy.

Digital 59
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Research to Practice: Games and Simulations

Kapp Notes

Baylor and Kim (2005) report that in multiple studies with avatars of different gender and race, evidence indicates that students learned significantly more and had significantly greater motivation when working with one motivator and a different expert avatar as compared to working with the just the one mentor avatar. Reference: Baylor, A.

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Making Connections: Trends in Social Learning

Obsidian Learning

The focus of this theory is “learning as social participation,” in which learners actively participate in the practices of social communities and construct personal identities in relation to these communities. George Siemens (2005) has proposed a learning theory called connectivism. Tagging allows precise searching for information.

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Knowledge and Learning In The News - 12/18/2005

Big Dog, Little Dog

Learning Objects as Activities - Harold's Blog. Reports Fourth Quarter and Fiscal Year 2005 Results - New Release. NASDAQ:TUTR), a leading provider of K-adult computer-based and e-learning solutions, today announced revenues for its fourth quarter ended October 31, 2005, totaling $33.7 Wikipedia, Vol. And the winner is.(drum

Wiki 32
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Leveraging Your Seat at the Table

CLO Magazine

This From the Vault article was originally published on CLOmedia in March 2005. Know the organization’s market, customers, and products or services: Once you get to the table, you may find that your technical knowledge about the organization’s market, customers, and products or services is limited.

CLO 42
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The Power of X – Experiential Learning in Today’s World

Performance Learning Productivity

Learning & Development Roundtable, 2005 Interestingly, two manager actions that came out near the bottom of the Learning & Development Roundtable’s impact list were: Teach a new skill or procedure – which elicits an average performance improvement of 7.7% Workforce readiness depends on more than filling heads with knowledge.

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Multi-Generational Learning in the Workplace

Janet Clarey

The “younger” generation does not have a high level of use of collaborative knowledge creation tools (“2.0”) and don’t adopt radically different patterns of knowledge creation and sharing. My arguments primarily revolve around the knowledge worker - those who work with information. tags: generations learning ).