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Research in Gamification of Learning and Instruction

Experiencing eLearning

If you are interested in a more in-depth review of research, Karl Kapp’s new book The Gamification of Learning and Instruction has an entire chapter titled “Research Says…Games are Effective for Learning.” ” (Hays, 2005). References (as cited in The Gamification of Learning and Instruction ): Hays, R.T.

Research 316
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Summary of a Literture Review on The Effectiveness of Instructional Games by Robert Hays

Kapp Notes

In 2005, Robert T. Hays, of the Naval Air Warfare Center Training Systems Division published the results of an extensive literature review on games for instruction. It is an expansive look at the literature on the effectiveness of games for learning up until the year 2005. support the instructional objectives. situations.

Summary 278
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6-Step Gamification Design Process

LearnDash

Be in an educational setting, or within private industry, instructional designers are beginning to leverage the benefits of gamification into their learning. Learning activities “will happen during the instructional period, including out-of-course activities, what the instructor will do, and what the student will do.”(Gagne,

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How many options in branching scenario decisions?

Experiencing eLearning

I sometimes see branching scenarios where the instructional designer has created 4 choices for each decision. Patti cites Rodriguez (2005). By default, we usually see multiple choice questions with 4 choices or options. That’s the traditional number, used to reduce the chance of getting it right just by guessing.

Research 303
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How Social Networks Can Harness the Power of Weak Ties | Social.

Dashe & Thomson

Here’s how a typical LinkedIn network might look: Your weak ties are smaller circles, not at the center of a cluster I heard more support for the Weak Ties theory while attending a Knowledge Management conference in 2005. It’s not enough for people within functional areas (clusters) to connect. Properly d.

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The macro considerations of Instructional Design

LearnUpon

Transforming high quality content into clear and meaningful content for online consumption requires deliberate instructional design decisions. A good instructional designer knows about learning and how to support it. Here we’re going to examine the ‘macro’ levels of course design. Macro Elements.

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CSU Resources

Kapp Notes

If you are thinking about being more adventurous in your teaching, think about gamifying some of your instruction. ” It will help you think through the gamification process and to create meaningful gamified instruction. Designing learning and technology for educational reform. Cognition and Instruction , 5(4), 289-309.

Resources 159