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Summary of a Literture Review on The Effectiveness of Instructional Games by Robert Hays

Kapp Notes

In 2005, Robert T. It is an expansive look at the literature on the effectiveness of games for learning up until the year 2005. Here are some of his conclusions, findings and recommendations: The conclusions are: The empirical research on the effectiveness of instructional games is fragmented.

Summary 278
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How Social Networks Can Harness the Power of Weak Ties | Social.

Dashe & Thomson

Here’s how a typical LinkedIn network might look: Your weak ties are smaller circles, not at the center of a cluster I heard more support for the Weak Ties theory while attending a Knowledge Management conference in 2005. I am a member of the Dashe & Thomson running and biking teams, and captain of its small but emerging chess team.

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The application of AI in Higher Education

Academia

For instance, AI-powered adaptive learning platforms like CogBooks and Knewton can analyze student performance data in real time, identify knowledge gaps, and provide personalized recommendations for study materials, exercises, and assessments.

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Measuring The Effectiveness of Your Blended Learning Program

Obsidian Learning

We should consider how to measure the effectiveness of that investment. Learning does not necessarily equal improved performance. Units developed or built/specified time. Kirkpatrick & Kirkpatrick (2005) suggest that placing a dollar value on the benefits of training for non-skills-related topics is impossible.

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5 common eLearning assessment mistakes (and how to fix them)

BrightCarbon

When we work with subject matter experts to develop multiple-choice questions we see the same mistakes again and again that make a big impact on the validity and reliability of assessments. However, there’s a mountain of research that indicates that questions with just 3 options (1 key and 2 distractors) perform just as well (or better!)

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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Game Development Software ThinkingWorlds (3D Software). Watching an avatar that looks like you performing an activity influences you to perform a similar or same activity in the future. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar.

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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Baylor and Kim (2005) report that in multiple studies with avatars of different gender and race, evidence indicates that students learned significantly more and had significantly greater motivation when working with one motivator and a different expert avatar as compared to working with the just the one mentor avatar. Reference: Baylor, A.

DevLearn 242