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Summary of a Literture Review on The Effectiveness of Instructional Games by Robert Hays

Kapp Notes

In 2005, Robert T. Hays, of the Naval Air Warfare Center Training Systems Division published the results of an extensive literature review on games for instruction. It is an expansive look at the literature on the effectiveness of games for learning up until the year 2005. support the instructional objectives.

Summary 278
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How Social Networks Can Harness the Power of Weak Ties | Social.

Dashe & Thomson

Here’s how a typical LinkedIn network might look: Your weak ties are smaller circles, not at the center of a cluster I heard more support for the Weak Ties theory while attending a Knowledge Management conference in 2005. The clustering of employee groups was not the surprising thing. More about me here. Properly d.

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The macro considerations of Instructional Design

LearnUpon

Transforming high quality content into clear and meaningful content for online consumption requires deliberate instructional design decisions. A good instructional designer knows about learning and how to support it. Here we’re going to examine the ‘macro’ levels of course design. Macro Elements.

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Reflections Impact Performance

Vignettes Learning

A growing number of studies actually linked reflection to better performance. In this tip, I will talk about the relationship between reflection and performance. Measurable Effects of Reflection on Performance Studies consistently affirm the positive effects of reflection on organizational performance.

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ID and eLearning Links 10/29/19

Experiencing eLearning

In this post, I share links related to several topics: Converting Flash content to HTML5 Options for instructional design careers An interview on the purpose of Bloom’s taxonomy Why you only need 3 choices in multiple choice questions Change management for software training How being generous builds your credibility as a consultant.

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4 Steps to Becoming a Learner-Centered eLearning Professional

SHIFT eLearning

Yet many eLearning courses are designed so that every participant is expected to learn and perform identically. A shift to a learner-centered design model allows you to meet the needs of all learners while maintaining rigorous expectations and quality content. What is Learner-Centered Design? According to Jonassen et al.

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Keynote Resources from #LUC2017

Kapp Notes

Action: Good game designers know that games are engaging because they require action right away. Instruction needs to be the same. Too often instructional design is about the content and not about the actions that need to occur. Learners will explore and examine causes and effects if they know it’s OK to fail.

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