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Insights in a Nutshell: Converting Instructor Led Training into Engaging Online Learning Experiences

Infopro Learning

Converting your training materials into an online learning format is one of the most effective and easy ways you can remove training barriers for your employees. The number of remote workers has increased by 140% since 2005 (1). The most effective virtual learning content focuses on interpersonal or cognitive skills.

Convert 275
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Research in Gamification of Learning and Instruction

Experiencing eLearning

.” In that post, I shared several links to research about the effectiveness of games for learning. If you are interested in a more in-depth review of research, Karl Kapp’s new book The Gamification of Learning and Instruction has an entire chapter titled “Research Says…Games are Effective for Learning.”

Research 316
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CSU Resources

Kapp Notes

It’s effective from a learning perspective and really engages students. BOOKS: REFERENCES: (Challenge) Jones, B., 1996) Intrinsic motivation and the process of learning: Beneficial effects of contextualization, personalization and choice. 2005) Application of the testing and spacing effects to name learning.

Resources 159
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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Reference: Yee, N., & Bailenson, J.N. Reference: Baylor, A. Reference : Fox, J. & Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior.

DevLearn 242
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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

Reference: Yee, N., & Bailenson, J.N. Reference: Baylor, A. Reference : Fox, J. & Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior.

ASTD 228
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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Here is some content and references from the presentation. Reference: Yee, N., & Bailenson, J.N. Reference: Baylor, A. Reference : Fox, J. & Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. Raptivity(Games Pack). Raptivity (Simulation Pack).

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#ASTDNY Presentation Resources

Kapp Notes

Here is some content and references from the presentation. Reference: Yee, N., & Bailenson, J.N. Reference: Baylor, A. Reference : Fox, J. & Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. Improve Training: Thinking Like a Game Designer.

Resources 165