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CSU Resources

Kapp Notes

It’s effective from a learning perspective and really engages students. Using Poll Everywhere to Create an Interactive Story-based Presentation from Karl Kapp. It’s called Gamification via Segmented Polls. 2005) Application of the testing and spacing effects to name learning. 19: 619–636, 2005.

Resources 159
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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Watching an avatar that looks like you performing an activity influences you to perform a similar or same activity in the future. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors.

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Resources from Learning 3.0 Conference Presentation

Kapp Notes

Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Watching an avatar that looks like you performing an activity influences you to perform a similar or same activity in the future. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors.

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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Watching an avatar that looks like you performing an activity influences you to perform a similar or same activity in the future. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors.

ASTD 195
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Resources: Keynote Address to #SPBT Medical Device Summit

Kapp Notes

Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Watching an avatar that looks like you performing an activity influences you to perform a similar or same activity in the future. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors.

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6 Best Remote Training Tools for Modern-Day Learners

Kitaboo

In fact, a report from Global Workplace Analytics finds that the total number of remote workers have increased by 173% since the year 2005. These online or remote training tools have evolved over the period, empowering employers in training remote employees effectively. The software supports real time polls and feedback functions.

Tools 59
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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Watching an avatar that looks like you performing an activity influences you to perform a similar or same activity in the future. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors.

ASTD 119