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Summary of a Literture Review on The Effectiveness of Instructional Games by Robert Hays

Kapp Notes

In 2005, Robert T. It is an expansive look at the literature on the effectiveness of games for learning up until the year 2005. Here are some of his conclusions, findings and recommendations: The conclusions are: The empirical research on the effectiveness of instructional games is fragmented.

Summary 278
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How Social Networks Can Harness the Power of Weak Ties | Social.

Dashe & Thomson

Here’s how a typical LinkedIn network might look: Your weak ties are smaller circles, not at the center of a cluster I heard more support for the Weak Ties theory while attending a Knowledge Management conference in 2005. I am a member of the Dashe & Thomson running and biking teams, and captain of its small but emerging chess team.

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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Team A got beaten fairly handidly so Team B gets accolades throughout the land. Watching an avatar that looks like you performing an activity influences you to perform a similar or same activity in the future. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors.

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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

I had a great time and congratulations to Team B, the “winner” of Fact or Fishy. A well played game by both teams. Watching an avatar that looks like you performing an activity influences you to perform a similar or same activity in the future. Here I am with Erik. Reference: Baylor, A. & Kim, Y.

ASTD 195
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#ASTDNY Presentation Resources

Kapp Notes

Baylor and Kim (2005) report that in multiple studies with avatars of different gender and race, evidence indicates that students learned significantly more and had significantly greater motivation when working with one motivator and a different expert avatar as compared to working with the just the one mentor avatar. . & & Kim, Y.

Resources 165
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Resources: Keynote Address to #SPBT Medical Device Summit

Kapp Notes

We played “Fact or Fishy” which resulted in a tie between team A and Team B. Watching an avatar that looks like you performing an activity influences you to perform a similar or same activity in the future. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors.

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6 Best Remote Training Tools for Modern-Day Learners

Kitaboo

Remote teams and hybrid teams have become common in offices. In fact, a report from Global Workplace Analytics finds that the total number of remote workers have increased by 173% since the year 2005. The L&D team would organize a training at a specified time and venue, under the guidance of an instructor.

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