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Digital Learning from the Perspective of Affective and Social Neuroscience

KnowledgeOne

Are you likely to interact with your computer as if you were social partners, as you would with your peers in a traditional classroom? In light of the latest findings in social and emotional neuroscience, it seems quite plausible. ” Emotional and social neuroscience on learning First, a word about neuroscience.

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Resources from my presentation at Innovations in e-learning Symposium

Kapp Notes

Baylor and Kim (2005) report that in multiple studies with avatars of different gender and race, evidence indicates that students learned significantly more and had significantly greater motivation when working with one motivator and a different expert avatar as compared to working with the just the one mentor avatar. Reference: Baylor, A.

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Resources from CSTD Webinar

Kapp Notes

Baylor and Kim (2005) report that in multiple studies with avatars of different gender and race, evidence indicates that students learned significantly more and had significantly greater motivation when working with one motivator and a different expert avatar as compared to working with the just the one mentor avatar. Reference: Baylor, A.

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The Neuroscience of Self-directed Learning

CLO Magazine

Fortunately, starting about 2005, the emerging neuroscience of learning suggested a way to solve this problem. Finally, if all of this is done with others in some sort of social group, other neurochemicals — serotonin and oxytocin — are released that cause people to want to promote collaboration and group success.

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Top 100 Learning Game Resources

Upside Learning

In putting this list together, I worked with Tony Karrer and his eLearning Learning site extensively to match links that are popular based on social signals, specifically in the Games and Simulation categories. For a Better World: Digital Game and the Social Change Sector. Digital Game Based Learning. Games for Change - Toolkit.

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Top 100 Learning Game Resources

Upside Learning

In putting this list together, I worked with Tony Karrer and his eLearning Learning site extensively to match links that are popular based on social signals, specifically in the Games and Simulation categories. For a Better World: Digital Game and the Social Change Sector. Digital Game Based Learning. Games for Change – Toolkit.

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The 8 Types of Learning Events You Need to Have on Your eLearning Course

SHIFT eLearning

LeClercq and Poumay''s (2005) Eight Learning Events Model propose a ‘palette’ of 8 specific ways, referred to as Learning Events, that the eLearning designer can use to describe any point in the development of learning activities. It isn’t necessary to use all the events in the creation of your course. The key term here is deliberate.