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Research to Practice: Games and Simulations

Kapp Notes

It is better to have one “expert” avatar and another “motivational” avatar in a learning environment rather than having one combined “mentor” avatar. Trainees learn more from simulations games that are embedded in a program of instruction than when simulation games are the sole instructional method. Reference: Baylor, A.

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The Power of X – Experiential Learning in Today’s World

Performance Learning Productivity

Some telling research A little while ago the Learning and Development Roundtable, one of the HR research and support practices within the Corporate Executive Board based in Washington DC, researched the 15 most important actions a manager can take to improve the performance of their team members and their teams overall.

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Multi-Generational Learning in the Workplace

Janet Clarey

The “younger” generation does not have a high level of use of collaborative knowledge creation tools (“2.0”) and don’t adopt radically different patterns of knowledge creation and sharing. My arguments primarily revolve around the knowledge worker - those who work with information. tags: generations learning ).

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e-Clippings (Learning As Art): Foucault, Control and the LMS

Mark Oehlert

It is a prime example of whatFoucault calls power/knowledge, since it combines into a unified whole"the deployment of force and the establishment of truth" (184). which is really built to respond to the weaknesses of paper as a medium for recording and distributing knowledge.

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SMBs and Social Learning Technologies

Janet Clarey

More and more, learning management system companies are seeing the need to expand their solutions beyond a learning environment where classes and courses are the center of activity. Tagging/Bookmarking - described how they worked; relatively low adoption but may increase as more LMSs include. For knowledge management.