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Training: Spaced Learning

The Logical Blog by IconLogic

    In an article first reported in Scientific American in 2005 , R. Douglas  Douglas Fields explored how temporal patterns of stimuli create long-term memories. This learning theory doesn't give specifics on how long is too. information over a short amount of time, one learning method suggests.

Training 153
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A Theory of Fun

Clive on Learning

A Theory of Fun by Raph Koster (Paraglyph Press, 2005), is aimed at games designers, but as Raph reminds us "games serve as fundamental and powerful learning tools", so I guess all of us in learning and development are games designers to some extent. A Theory of Fun is a fun book to read. It is insatiable in that way." "The

Theory 40
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Multi-Generational Learning in the Workplace

Janet Clarey

The “younger” generation does not have a high level of use of collaborative knowledge creation tools (“2.0”) and don’t adopt radically different patterns of knowledge creation and sharing. Don’t ground transformation of education arguments around “younger” generations’ expectations and patterns of technology use. & Fisher, M.

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A Theory of Fun - Clive finally read it and you should too!

Corporate eLearning Strategies and Development

IMHO, A Theory of Fun is one of the BEST books on learning, elearning, whatever you choose to call what we do. A Theory of Fun is a fun book to read. It is the feeling you get when there are no new patterns to absorb. I like to spread the gospel according to Raph whenever I can. When a game stops teaching us, we feel bored.

Theory 32
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APHG Migration

ProProfs

What is the demographic transition theory of migration? What are the main global migration patterns (specifically 3)? What are the US Immigration patterns beginning in the 1700s? What are the migration patterns within Russia, Brazil, Indonesia, Europe and India? What are the migration patterns within a region?

Quiz 40
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Digital Learning from the Perspective of Affective and Social Neuroscience

KnowledgeOne

. “Far from divorcing emotions from thinking, the new research collectively suggests that emotions, such as anger, fear, happiness, and sadness, are cognitive and psychological processes that involve the body and mind (Barrett, 2009; Damasio, 1994/2005; Damasio et al.,

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Is there value in defining mobile learning and classifying mobile devices?

Janet Clarey

Me: I found a 2005 definition of mobile learning from you John. John: 2005 was quite a while ago. This would mean that the mobile curriculum needs to consist of small pieces (5-8 minutes) of learning material including theory, examples & exercises. Andy Black has been writing about technology futures since (at least) 2005.