5 Creative Ways to Solve Big Problems

Your Training Edge

Even as businesses grow, the leaders are rewarded for their ability to solve big problems smartly and maintain grace under troublesome situations and pressure. This is because the problems don’t end, even if a business has the product that earns millions of dollars a month.

Moodle Journal - Untitled Article

Moodle Journal

I had a check of the Moodle user accounts today and we now have 66 staff and 150 students registered; some students seem to have problems getting their email accounts correct, this could become an admin issue for us.

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Lets try that again

Moodle Journal

My idea of running the Moodle training as a self study pack seems to have fallen on hard ground, after I discovered virtually zero activity on the training accounts, and of course quite reasonably the problem is time, or lack of it for everyone involved.

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First Mornings Training

Moodle Journal

Started the Moodle staff training this morning and after a few network problems the course went well. All the users now have a login and click-n-go guide for the summer holiday. Ran out of time and could not cover glossaries, but this will be a good test for the guide. Have setup a Moodle training forum

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Using Hot Potatoe quiz in Moodle

Moodle Journal

on our test system and I did have some problems at first not least because though the module is shipped with Moodle, the option is hidden (don’t ask me why). I was getting some training notes together for a course in Moodle Quizzes this summer, when I came across Hot Potatoes, which is free to education. Hot Potatoes is a suite of quiz type authoring tools designed around a GUI interface, which you can save as web pages, or import into Moodle, sounded good.

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Knowledge and Learning In The News - March 6, 2005

Big Dog, Little Dog

March 6, 2005. It is postulated that one of the main problems with e-learning environments is their lack of personalisation The Time Is Now. In a climate of globalization, mergers and the never-ending drive to accelerate product development, organizations need-more urgently than ever-to tap into resident knowledge. Anti-patterns, avoiding pitfalls. Anti-patterns alert you to traps, unforgiving situations, bad places and practices that just do not work!

Solving Word Problems using Algebra (Worksheets, Solutions)

E-learning Uncovered

Solving Math Word Problems ACC Summer Institute 2005 Fidel Rodriguez Jimmy Clark Time and Distance Word Problems Basic Concepts d = distance r = rate of speed t

Is Attention Important in Learning?

The Learning Circuits

Like many issues in collaboration it is the "people and process issues" that are the crux of the problem. The problem, Russell said, is that there are only certain types of tasks that humans are good at doing simultaneously. But try and do three math problems at once, and you are sure to end up in frustration." I agree with Stowe to a point, in that social networks only deal with part of the problem.

Snake Oil - Revisited | Beyond the Blog

The Learning Circuits

In his post entitled " We are the Problem: We're Selling Snake Oil , Sam outlined how much of what eLearning had set out to accomplish and had claimed to have accomplished was all "snake oil.” His post angered and scared many.

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Off to the Wiki!

The Learning Circuits

Hopefully revisiting Sam's We Are the Problem: We're Selling Snake Oil post and the comments that followed got your juices flowing. Or maybe it took David Grebow's blunt Back to the Future post from yesterday to get you fired up.

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Summary of Original Snake Oil Comments

The Learning Circuits

Graeme Dobson summed up yet another group who said: My experience shows the old 80:20 rule applies - that is only 20% of performance problems are fixable or should be addressed by a training solution.
So

If it ain't fixed, should we break it?

The Learning Circuits

But that's a philosophical and sociological problem, not an educational problem. The race for innovation, which should be about creativity and solving real learning problems, is dominated by the rich and lazy, those with the biggest marketing budgets.

Summary of Original Snake Oil Post

The Learning Circuits

"We are the Problem: We're Selling Snake Oil” came at time of great tumult in the workplace learning world. We are the source of the problem because we are selling snake oil.

Lab Rats

The Learning Circuits

Tackle the same training problem in several different ways and see what works, what the resource costs are, what was the ROI? This is a follow-on to a previous post "The Number 2".

The Number 2

The Learning Circuits

Problems at work. An Observation I've been hearing a lot lately about ". learning from our mistakes". Natural disasters. Personal mishaps. Issues at home. I keep hearing "We learn from our mistakes." So I wondered if there is a new approach to learning we might call "Mistake-Based Learning".

Knowledge and Learning In The News - 10/15/2005

Big Dog, Little Dog

Wicked Problems. The Dream Factory - Wired magazine. From design to delivery, custom manufacturing is coming soon to a desktop near you. Inside the "fab lab" revolution. How Level is the Leadership Playing Field?"

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SimJournal: THE Question for designing an interface to a real time simulation

The Learning Circuits

I find this concept of "making interfaces part of the learning" the most difficult to convey when working with clients, and I am guessing others here have the same problem. The first level question from simulation designers to a subject matter expert is typically: What are common problems novices make? What are common problems experts make? Obviously, if you have seen Virtual Leader, you know I am a strong believer in real-time interfaces for educational simulations.

What would I see if I rode on a beam of light?

The Learning Circuits

This is how problems are solved and novel ideas are created. This Tuesday (October 11, 2005) on PBS -- Einstein's big idea: The Legacy of E = mc2Before Einstein, scientists would observe and record something, and then find the right mathematics to explain the results.

A New Language to Describe the Knowledge of Experts

The Learning Circuits

Below that, it involves constructs like transformers (things that turn one resource into another), communities, units (autonoma with competencies and will), mapped spaces (from geographical to conceptual), interface design, perspectives (how different people see the world), and more detailed views of work (from producing widgets on one end to problem solving processes and innovation on the other).

Evolution of E-Learning

The Learning Circuits

The problem most organizations have today is that they are locked in stage 2 or 3 and find that it will take 2-3 years to "unlock" their content to get to stage 4. I feel a need to chime in. I think the whole e-learning space has gone through an evolution in the last 4-5 years, and we've created a four-stage taxonomy to describe it ( www.bersin.com/stages ). In stage 1 ( Getting Started ) organizations adopt e-learning to save money.

Wait a minute, let me Google it.

The Learning Circuits

Are we part of the problem, or the solution? Google has become a digital extension of my memory. The older I get the more I use it. If I forget how to do something, or cannot remember a fact or name or place, I Google around for a bit and find it. For example, this morning I was on the phone talking with a client. We started talking about a film and neither one of us could remember the name, only that Al Pacino was in it.

Once a Booming Market, Educational Software for the PC Takes a Nose Dive

The Learning Circuits

There were technical problems, production problems, quality problems, and just uninspired content problems. Besides the reasons mentioned by the article, Will Wright has mentioned one reason he thought was the problem: increasingly kids are choosing/buying software, not adults. The New York Times ran a piece today about the crash and burn of the K-12 educational software market.

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Intelligent Design.of Learning

The Learning Circuits

There are a million simple problems to solve with less. For Web-based instruction there are plenty of simple problems to pick from and you can nail." Learning 2.0 || Web 2.0 Maybe this is a thought crime, but the meme that's propagating in my head this morning is that instructional design will once again mimic software design. Where do you think those human performance flowcharts came from anyway?)

Emotionally Evocative Design

The Learning Circuits

A problem begs for closure. For many an Instructional Designer, design follows analysis, with its main function being to identify all the important things that need to go into a course. Its end product is a curriculum, syllabus, or blue-print to build the learning module on. Next comes development , which adds content so as to give depth to the end product of design. This mainly consists of the adding of "information."

How to Optimize Organizational Learning

The Learning Circuits

If there is a learning problem, look for patterns of social participation and exclusion. Recently while researching on the web on topics regarding Communities of Practice I came across the Community Intelligence Labs (CoIL) website. While it seems the website may have gone the way of the Brontosaurus (the last update was in Feb 2004), it's resources are still there for the viewing.

Elliott Masie and the Emperor's New Slide Show

Clive on Learning

I was interested to read in Donald Clark's review of Learning 2005 that Elliott had decreed that there should be no PowerPoint at the show. The problem, of course, is that bullet points are not visual aids and that all we are seeing is the speaker's notes presented on a big screen.

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Schools hate businesses, businesses hate schools

The Learning Circuits

Yet they have no problem rewarding skills that turn students into drones of academic environments.) As a gross generalization, schools hate business and businesses hate schools. Let me defend that: Schools hate business 1. Many academics view any skills that empowers an individual outside of academics as either "vocational" or "turning students into drones of capitalistic societies." (Yet

Knowledge and Learning In The News - 12/18/2005

Big Dog, Little Dog

Slashdot content is complex and ill-structured (just like life), which requires participants to engage in higher-order thinking and in case-based, problem-based learning that is so essential for transfer of learning to new contexts. Reports Fourth Quarter and Fiscal Year 2005 Results - New Release. NASDAQ:TUTR), a leading provider of K-adult computer-based and e-learning solutions, today announced revenues for its fourth quarter ended October 31, 2005, totaling $33.7

Globalization depends on an informed and educated citizenry.

The Learning Circuits

The only problem is that it takes twenty-five years to play. When talking and writing about simulations, one fun technique is to take a famous quote and change it just a bit. Here are some: I made a perfect simulation about growing a company. â€"With apologies to Steven Wright An inexperienced learner is thrown by frustration, but a good learner uses it. â€"With apologies to the late actor Carroll O'Conner High production values that restrict immersion I wouldn't give a fig for.

Look Mom, I said 'sex' in a post!

The Learning Circuits

He groups the 13 principles in three broad categories: Empowered Learners: Co-design, Customize, Identity, Manipulation and Distributed Knowledge Problem Solving: Well-ordered Problems, Pleasantly Frustrating, Cycles of Expertise, Information 'On Demand' and 'Just in Time', Fish Tanks, Sandboxes, Skills as Strategies Understanding: System Thinking, Meaning as Action Image Gee finishes by pointing out that while we think of learning as work, good games show us that deep learning can be fun.

The Interface is the Content

The Learning Circuits

Not realizing the learning opportunity of the interface, as is the case with traditional designers and learners used to traditional models, has a feedback loop of problems. One of the big "ahas" of the next generation of elearning designers is that the interface is a significant piece of the content, not just a conduit to the content. We are learning that the interface should line up to the real life activity at some level, high or low, to enable transferability of content.

How not to talk about simulations, Pt 2

The Learning Circuits

To echo and elaborate Clark Aldrich's post, "Houston, we've got a problem". In his recent Learning Trends newsletter, Elliot Masie says: "If the learner sees re-creation of an application screen, for example, but can only make one or two limited function choices, this might be closer to an 'emulation'". I think Elliot's confounding the underlying implementation from the fundamental experience.

Supporting the Transition: Novice to Expert

The Learning Circuits

For a while, I've been wrestling with the problem of segueing elegantly from novice to expert in computer-mediated environments. Tony O'Driscoll, in an Educational Technology article, shoehorned in this diagram about how the role of formal and informal knowledge changes as you move up in expertise. We are comfortable using formal methods (training, blended, etc) to provide the basics, and we know that experts continually are negotiating new understandings at the very top.

The new IT training, part 2: Power users

Clive on Learning

You may still be battling away with these problems, but many of has have been able to move on to at least phase 2. A plea to IT user trainers in five thrilling instalments Welcome back.

Kicking up a skinker: why trainers need to be more pushy

Clive on Learning

Trainers have a problem. You may never have thought of it this way, but most training is essentially a 'pull' experience.