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Research in Gamification of Learning and Instruction

Experiencing eLearning

.” In that post, I shared several links to research about the effectiveness of games for learning. If you are interested in a more in-depth review of research, Karl Kapp’s new book The Gamification of Learning and Instruction has an entire chapter titled “Research Says…Games are Effective for Learning.”

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How many options in branching scenario decisions?

Experiencing eLearning

Research support for 3 options. In fact, research shows that 3 options is the best for multiple choice. In one 2011 study, researchers randomly removed wrong answers and compared questions with 3, 4, and 5 options. Patti cites Rodriguez (2005). The effects of the number of. Rodriguez, M.

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Spaced Retrieval, Retrieval Practice, and Knowledge Guru: What Research Tells Us

Knowledge Guru

Spaced Retrieval involves providing students with quiz or course content spaced over time and it, too, is among the most robust findings in educational psychology research. [4] As the researchers indicated, “In our experiments, when we asked students if they were mind-wandering, they said yes roughly 40 percent of the time.

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Recent Research on Interactive Learning

Vikas Joshi on Interactive Learning

This list of existing research and articles on interactivity in learning was put together by Janhavi Padture, Director of Research, Analysis and Strategy at Harbinger Knowledge Products.

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Recommended Research: Constructivism & Learning Technology

Adobe Captivate

In class, we briefly touched on some learning theories and research related to constructivism and the effective use of technology, games and gamification within the overall learning environment. The post Recommended Research: Constructivism & Learning Technology appeared first on eLearning. Here is the recording and slideshare.

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Research to Practice: Games and Simulations

Kapp Notes

See more research at the Stanford Virtual Human Interaction Lab. Communication Research, 36 (2), 285-312. The research evidence suggests the use of simulations to enhance the confidence trainees have in their ability to apply the skills learned in the training to their job. . & August 24- 26, Cleveland, Ohio, USA.

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Research Shows Companies Should Encourage Social Learning

TOPYX LMS

by Jay Cross and Internet Time Group : In 2005, Marcia Conner wrote, “Most learning doesn’t occur in formal training programs. In 1999, researcher Allen Tough spoke on the importance of informal learning at the Ontario Institute for Studies in Education. Here are 3 examples mentioned in the article Where Did the 80 Percent Come From?