Kapp Notes

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Thoughts about 2006 and Predictions for 2007

Kapp Notes

The questions this month are: What will you remember most about 2006? taking my lead from Tony Karrer's post ) What will you remember most about 2006? I started my blog in September 2006. What are the biggest challenges for you/us as head into 2007? What are your predictions for 2007? These are not easy questions to answer.

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Strive to develop Automaticity in your learners

Kapp Notes

Clark, Nguyen & Sweller, 2006). For example, when a problem was presented to students in a form that permitted them to use automated information, on average, the problem was solved sixteen times faster than an identical problem that required the use of non-automated information (Clark, Nguyen & Sweller, 2006). Pfeiffer.

Cognitive 165
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Ender’s Game–The Darker Side of Video Games for Learning

Kapp Notes

This is a re-posting of a blog post, I did back in 2006. Since that time, a movie has come about but I think the book, Ender’s Game, is much more powerful than the movie. Given the increased use of Drones to conduct warfighting, I think this post is highly relevant. Movie poster from Ender’s Game.

Games 159
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ASTD ICE 2013 Presentation Resources

Kapp Notes

Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. In a study conducted by Yee and Bailenson (2007), it was found that negative stereotyping of the elderly was significantly reduced when participants were placed in avatars of old people compared with those participants placed in avatars of young people.

ASTD 228
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Engagement: A Critical Element in Learning and Gamification

Kapp Notes

2006) The game design reader: Rules of play Anthology: Caillois: The definition of play, the classification of games. Carr-Chellman (Eds.), Instructional-design theories and models: Vol. Building a common knowledge base. (pp. New York:Taylor and Francis. Salen, K. & & Zimmerman, E. The MIT Press: Cambridge, MA. Sitzmann, T.

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#ASTDTK14 Slides and Resources

Kapp Notes

Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. In a study conducted by Yee and Bailenson (2007), it was found that negative stereotyping of the elderly was significantly reduced when participants were placed in avatars of old people compared with those participants placed in avatars of young people.

Slides 203
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Singapore Learning Symposium Resources #SLS2013

Kapp Notes

Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. We also talked about how being an avatar for a period of time can change attitudes based on the research in the article Yee, N., & Bailenson, J.N. August 24 &ndash 26, Cleveland, Ohio, USA.

Resources 191