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Evaluating Your eLearning

eFront

de Freitas & Oliver 2006, p.262). On the whole, this structured analysis provides a comprehensive support to the training developers and facilitators who work in teams to create game-like trainings. Pedagogic principles require the trainer to integrate learning models and theories in order to design effective eLearning programs.

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Learning Thursday #4: Is Constructivism an Effective Approach to Instructional Design?

Adobe Captivate

Last October, I posted a list of articles related to constructivism and the effective use of technology, games and gamification within the learning environment. One of our colleagues, Scott Weersing , suggested the below article that challenges the use of constructivism and related teaching methods. Kirschner, P.

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#ASTDTK14 Slides and Resources

Kapp Notes

Five Gaming Elements for Effective eLearning. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. Here is some information on thinking like a game designer. August 24- 26, Cleveland, Ohio, USA.

Slides 203
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Games Teach!

Kapp Notes

When learning benefits are found for games it stems from instructional methods that can be found in non-game contexts. Yet, he still concluded, and I quote directly from his research paper: … games can provide effective learning for a variety of learners for several different tasks (e.g., The first argument is the easiest to refute.

Teach 270
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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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ASTD ICE 2013 Presentation Resources

Kapp Notes

Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. A study by Ersner-Hershfield et al.

ASTD 228
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Games Teach!

Kapp Notes

When learning benefits are found for games it stems from instructional methods that can be found in non-game contexts. Yet, he still concluded, and I quote directly from his research paper: … games can provide effective learning for a variety of learners for several different tasks (e.g., The first argument is the easiest to refute.

Teach 239