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ASTD ICE 2013 Presentation Resources

Kapp Notes

Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Reference : Fox, J. &

ASTD 228
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#ASTDTK14 Slides and Resources

Kapp Notes

Five Gaming Elements for Effective eLearning. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. Here is some information on thinking like a game designer. August 24- 26, Cleveland, Ohio, USA.

Slides 203
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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Reference : Fox, J. &

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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Reference : Fox, J. &

DevLearn 242
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Trends in Learning: What’s Latest!

Origin Learning

By comparison, a previous Accenture survey found that only 21 percent of US workers said they received company-provided formal training between 2006 and 2011. With development software such as Lectora mobile that update the offline learning content on the LMS too, the demand for mlearning is higher than ever. 4. Gamification.

Trends 196
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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Reference : Fox, J. &

ASTD 228
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Effective Web Conferences – 41 Resources

Tony Karrer

I wanted to follow-up 19 Tips for Effective Online Conferences with some additional resources that relate to this topic. And in future they’ll have to blend online and offline activities. Limited interaction conference. Problems if not! Or maybe it's me.