Breakthrough eLearning: The 70 / 30 Rule?

Breakthrough eLearning

Breakthrough eLearning Reflections on how to break through some of the barriers that prevent the achievement of excellence in eLearning.The 5-E Framework: Establish Value / Effect Change / Engage Stakeholders & Learners / Experiment / Evaluate Results Friday, May 26, 2006 The 70 / 30 Rule?

Effective Learning – Musings from the UnConference

Learning Cafe

This blog post is a summary of the “ Effective Learning ” stream of the Learning Cafe UnConference which was led by Bob Spence. Bob argued that the accountability for learning effectiveness does not rest with the learning and development function solely. Effective Learnin

A List of Brain-based Strategies to Create Effective eLearning

SHIFT eLearning

There is a simple way to design effective eLearning courses about any subject: brain-based learning. coined by Sarah Hielman in 2006 ( Hilemans, S. 2006).

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Localization: Training & Development in Australia

The Logical Blog by IconLogic

When we're talking about expanding your global client-base, knowing specific details about the culture, customs, preferences and traditions of your target market can have a profound impact on the effectiveness of your eLearning materials. Keep this in mind if your training hinges upon emotional tenets and be prepared to back it up with facts and statistics. Avon: Adams Media, 2006). by Jen Weaver.

Take A Leap Of Faith With Mobile Learning

Upside Learning

Interestingly, these statistics are only marginally better than those reported by ASTD for the US market in May 2012. Any learning that can help it is immediately effective. This article was originally published in Learning Technologies 2013’s special show guide issue.

Games Teach!

Kapp Notes

In his review of the literature, Hays eliminated 169 of the documents due to structural flaws, the use of opinion instead of statistics, and other research related flaws. Yet, he still concluded, and I quote directly from his research paper: … games can provide effective learning for a variety of learners for several different tasks (e.g., Although research has shown that some games can provide effective learning for a variety of learners for several different tasks (e.g.,

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Games Teach!

Kapp Notes

In his review of the literature, Hays eliminated 169 of the documents due to structural flaws, the use of opinion instead of statistics, and other research related flaws. Yet, he still concluded, and I quote directly from his research paper: … games can provide effective learning for a variety of learners for several different tasks (e.g., Although research has shown that some games can provide effective learning for a variety of learners for several different tasks (e.g.,

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eLearning Trends to Follow in 2015 (Part 1)

TalentLMS

Example: Statistics on completion time and rate. Personalized learning is regarded as one of the top engineering problems of our era as it can have an important effect on the outcome of the learning progress.

Is Your Learning Organization Agility Fit?

CLO Magazine

In 2006, The U.S. Bureau of Labor Statistics official count of contingent workers was 42.6 CLOs have the opportunity to take the lead in developing their personal agility and the agility of others in their organization to more effectively compete in a VUCA world.

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Learning During Times of Growth

CLO Magazine

This From the Vault article was originally published on CLOmedia.com in April 2006. . In addition, he is looking at knowledge sharing and continuous learning strategies to provide real-time educational opportunities to ensure front-line effectiveness.

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Cammy Beans Learning Visions: Building Measurement into Our Training-Development Process

Learning Visions

Hit Us Hard 31% Hurt A Little 33% Not Much Effect 33% Helped Us 3% (Is "it hasnt hurt us yet, but Im nervous" an answer?) You could go all out and separate the effects of training by using control groups. What are the simplest, most effective tool to measure learning?

East Meets Best: Developing Novartis Talent in Asia

CLO Magazine

“We want our Chinese leaders and associates to become more effective in China and in the overall global organization,” said Betty Lau, head of Novartis China University. Novartis China established a training center in 2006 and upgraded it to Novartis China University in 2009, then rejuvenated the portfolio in 2013. TEAM represents four important factors: teamwork, effectiveness, accelerating execution and managing stakeholders.

Cammy Beans Learning Visions: The Rise of Rapid e-Learning

Learning Visions

They have become adept at incorporating flash animations, pdfs, PowerPoint presentations, audio-visual material and any number of other techniques for getting training messages across to users in effective and imaginative ways. Does anyone actually have any real statistics on this? Now we can really only offer advice and access to really good graphics as they have developed the skills to use the tool effectively, and some sense of how to build simple elearning themselves.

Cammy Beans Learning Visions: The Real World, SecondLife and FaceBook/MySpace

Learning Visions

If SL has this effect on other women, then it wont be the most effective place to send female employees as part of an elearning experience. However, ideas taken from Second Life, minus the cultural trappings, could be effective. Karl Kapp will tell us that Princess Barbie Fantasy Dressup World (or something like that) was the best selling game of 2006 showing that girls are gamers too. It was the source of the statistics in the stories I quoted.

Top 68 eLearning Posts from April - Hot Topics iPad Google Buzz

eLearning Learning Posts

Five Barriers to Effective Learning in Organisations - Performance Learning Productivity , April 7, 2010 Very few of us would argue with the proposition that a lot of organisational learning and development activity is sub-optimal to the extent that it provides little value to participants and their organisations. Statistics - Kapp Notes , April 12, 2010 Here are some more random Web 2.0 Statistics I’ve been gathering for some presentations. Best of eLearning Learning.