article thumbnail

Remote Instructional Design Jobs

Experiencing eLearning

In total, I’ve been working remotely since 2006. These are organizations who are used to having instructors work virtually, so they have the infrastructure in place already. I know my list is fairly US-centric; I’m just not at all familiar with what else is out there in the world. Higher education.

article thumbnail

Online, en masse

Learning with e's

Photo by William White on unsplash Still other virtual clans are emerging from the cultures surrounding online leisure activities such as massively multiplayer online role-playing games (MMORPGs), strategy games and transnational special interest groups that meet en masse, online.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Resources from my presentation at Innovations in e-learning Symposium

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. See more research at the Stanford Virtual Human Interaction Lab. & Kim, Y. & Bailenson, J.

article thumbnail

ASTD ICE 2013 Presentation Resources

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. See more research at the Stanford Virtual Human Interaction Lab. A study by Ersner-Hershfield et al.

ASTD 228
article thumbnail

Digital tribes

Learning with e's

Over the next few days I will present an abridged, bite size series of exerpts from one of my chapters in that volume: 'Digital Tribes, Virtual Clans'. Communication, including speech, clothing and actions all serve to signal our cultural identities and group membership (Pahl and Rowsell, 2006). and Lukose, R. Cited in Lankshear, C.

Digital 46
article thumbnail

#ASTDTK14 Slides and Resources

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. See more research at the Stanford Virtual Human Interaction Lab. A study by Ersner-Hershfield et al.

Slides 203
article thumbnail

#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

The “Immernet”: Immersive Learning through Games, Gamification and Virtual Worlds from Karl Kapp. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence.

ASTD 228