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The Advantages and Potential of Virtual Reality: Test Your Knowledge!

KnowledgeOne

Learn more: Virtual Reality 101 8 benefits of virtual reality for training professionals 10 Advantages of Virtual Reality for Learning Virtual and Augmented Reality: 8 Uses in Universities Virtual Reality as support for future teachers 2. VR can even be used to complement the training of future teachers.

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eLearning & mLearning: It's All Happening--And Faster Than You Think

The Logical Blog by IconLogic

.  The Horizon Report also predicts augmented reality and game-based learning will take two to three years for adoption and gesture based computing and learning analytics will take four to five years. Augmented Reality. Game Based Learning. Gesture Based Computing. Gesture Based Computing. Learning Analytics.

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7 strategies for in-depth learning

KnowledgeOne

Synthesis based on Marton and Säljö, 1976; Rhem, 1995; Wolfs, 1998; Cossette and Larue 2005; Biggs, 2007; Larue and Hrimech, 2009). Actively process information: take a global view of learning, find and organize resources, analyze, identify key concepts, make links between knowledge, etc. Manage one’s metacognitive processes.

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Recommended Research: Constructivism & Learning Technology

Adobe Captivate

The next blog posts will probably be devoted to virtual and augmented reality resources. (If Below are a few reading suggestions. I’ll create more recommended reading lists, so follow me if this sort of thing is useful to you. I will also post my own summaries of select articles over the next few weeks. Google Scholar.

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Motivation and Success from the Brain’s Perspective: Test Your Knowledge

KnowledgeOne

It should be noted that the link between better performance and a more challenging task – one that remains within the competence limits of the individual performing it – has been demonstrated by numerous empirical studies (Locke and Latham, 2002; Latham, 2007; Latham and Locke, 2007).

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The Learning Process: 6 Conceptions

KnowledgeOne

Having worked as a journalist and educational designer, she is interested in everything related to learning: from educational psychology to neuroscience, and the latest innovations that can serve learners, such as virtual and augmented reality. Increasing knowledge. Memorization. The application.

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3 Tips for Integrating Humour into Teaching

KnowledgeOne

Foll, 2007; Garner, 2005; Guégan, 2008; Ziv, 1979; Rißland and Gruntz-Stoll, 2009. Having worked as a journalist and educational designer, she is interested in everything related to learning: from educational psychology to neuroscience, and the latest innovations that can serve learners, such as virtual and augmented reality.

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