Spring 2007 CAC: NXLevel
APRIL 18, 2007
He discussed their product called i-Prism which has been designed for the creation of e-learning with a great deal of flexibility and abilty to manage content and learning objects. Bob Christensen presented for NXLevel.
Spring CAC 2007: Ardent Learning
APRIL 18, 2007
He presented along with Carrington Grossman about Adrent Learning and what they are all about. They deliver many differen types of learning from e-learning to print media to meetings-in-a-box. __ Recommended Games and Gadgets Recommended Books Content Guide
Gadgets, Games and Gizmos: Fun with Learning
MARCH 14, 2007
I've been a fan of Jellyvision's You Don't Know Jack for a while, my first CD of the game had the following system requirements: 486SX/33 or better microprocessor Windows 3.1x We go to the iCi showroom and play the CompassLearning games. hey we are learning that in school."
Interview With Karl Kapp on Games and Learning
JUNE 29, 2013
After a sold-out pre-conference workshop at ASTD ICE in Dallas, Karl Kapp and Sharon Boller have decided to host their learning game design workshop again. is a scholar, writer and expert on the convergence of learning, technology and business operations.
10 Serious Games that changed the world
MARCH 3, 2016
Game-based learning is just one term covered by serious games, but serious games have had a serious impact in society. Flight Simulators are the grandfathers of serious games so it seems only right to mention the most successful commercial flight simulator of them all.
Guild 360 Synchronous Learning Report Available
JUNE 27, 2007
Kapp, professor of Instructional Technology at Bloomsburg University in Bloomsburg, PA, and Tony O'Driscoll, Performance Architecture Analysis and Design for IBM Sales Learning, immerse you into the next generation of synchronous learning systems.
Parts of the Stove: Simple Tools for Effective E-Learning
MAY 17, 2007
Here is a short "e-learning program" I developed called Parts of the Stove. Knowledge of PowerPoint and how to use a digital camera and a photo editing software package as well as a PowerPoint to e-learning tool.
AUGUST 2, 2007
Over at Learning Simulations , Phil Charron has written an entry about Gadgets, Games and Gizmos for Learning. You can read what he has to say in his entry by the same title of the book, Gadgets, Games and Gizmos for Learning.
Book Related Developments
MARCH 30, 2007
As Gadgets, Games and Gizmos for Learning nears it release day of April 14, 2007. This was an eye-opener for me, as the level of mental dexterity has ramped up over the years, requiring higher-level thinking and learning patterns.
Try Before You Buy
AUGUST 13, 2007
Let's not have the learning and development folks be the last ones to miss out on this new direction in learning. See some examples of how to use Second Life for education in this video created by some of the students in my Learning in 3D Class.
Interview with Karl Kapp on Games, Gamification, and LEARNING!
Will at Work Learning
SEPTEMBER 23, 2016
Karl Kapp is one of the learning field's best research-to-practice gurus! Legendary for his generosity and indefatigable energy, it is my pleasure to interview him for his wisdom on games, gamification, and their intersection. His books on games and gamification are wonderful. As I read your book I was struck by your insistence that Gamification “is not the superficial addition of points, rewards, and badges to learning experiences.” Learning first.
Disastrous E-Learning Might Be Good
MAY 2, 2007
This week over at TrainingDay blog , my post is titled Disastrous E-Learning Might Be Good When you consider how to change the behavior of learners, you might want to take a page from the Hollywood disaster movies and add that flair to your e-learning. Also, don't forget, you can win a book if you leave a comment on the TrainingDay blog.unfortunately, it's not my book (yet). __ Recommended Games and Gadgets Recommended Books Content Guide
JANUARY 26, 2007
Here is a great site for learning about skeletons called eskeletons. The design is simple but effective and allows the learner to explore and compare and constrast on his or her own. __ Recommended Games and Gadgets Recommended Books Content Guide
School House Rock, School of Rock
MARCH 13, 2007
It was a fun, interesting way to learn the boring aspects of conjunctions, how a bill becomes a law and multiplication tables (remember 3 is a magic number.) Are you using words on a screen for your PowerPoint slides or e-learning modules? Add life to your e-learning.
How Did You Get Interested in Games for Learning?
NOVEMBER 8, 2012
One question I am frequently asked is “How did you get interested in games for learning?” ” When did you notice that games could play a role in corporate learning? Some involve watching a poker tournament and learning that online poker was used as a way of practicing for real poker play. I noticed that games could play a role in corporate learning on my first internship out of college. Games
Design: Level One E-Learning Questions
FEBRUARY 12, 2007
Rarely are e-learning courses evaluated at the reaction level (level 1). I have created a short list of questions related to level 1 e-learning evaluations but would really like some input on other questions that might be appropriate at the end of an e-learning class. How effectively will you be able to apply what you've learned to your job? How convenient did you find the online learning module? Rate the ease-of-navigation of the online learning module?
Alternate Reality Games: a model for engagement?
JULY 14, 2016
Good golly, have you been building a dull, beige learning programme!? Today, we’re looking at the wonderful world of Alternate Reality Games. We’ll talk about your learning programme later, but for now, just enjoy the ride! What is an Alternate Reality Game?
Why video game mechanics work, and how they’re used to engage online learners
JULY 1, 2016
An estimated two billion people play video games, and the global video game market will generate just shy of $100 billion in 2016, according to the latest research published by Newzoo. Of course, it would have been impossible for the success of video games to slip under the radar.
So Far to Go: A Local School Board Candidate Armed with Mis-Information
JUNE 29, 2007
Dawn's web page sites two articles on the topic, one from AUGUST 31, 2006: from THE WALL STREET JOURNAL called Saying No to School Laptops and one from MAY 4, 2007 in the NEW YORK TIMES "Seeing No Progress, Some Schools Drop Laptops." not sponsored by a computer company) Learning With Laptops: An Urban School Shows Gains and a quote. Did I mention Dawn Koons-Gill is running for SCHOOL BOARD. __ Recommended Games and Gadgets Recommended Books Content Guide
Design Day and the ASTD Big Question for July
JULY 26, 2007
Around the same time, the ASTD Learning Circuits Blog had the July "Big Question" which was "Choosing Tools" which is actually a series of questions: How does the eLearning design process need to change to accommodate such a wide variety of tools? What should learning professionals do to stay up-to-speed? Do they need to learn new tools constantly? So now that I established that point, the next question is "Can certain attributes of different media be leverage for learning?"
Design: New Environments, New Challenges
FEBRUARY 2, 2007
How are workplace learning professionals going to react to online learning environments, are we going to be on the cutting edge or play catch up. See my post: New Environments, New Challenges at the TrainingDay Blog. __ Recommended Games and Gadgets Recommended Books Content Guide
Wake Up Karl, the Meme has you.Again
AUGUST 2, 2007
Christy Tucker over at Experiencing E-learning has tagged me for another meme. I learned an awful lot about training development and delivery as well as thinking on my feet as the software wasn't fully functional for the first year or so in which I was conducting the training.I I am picking on former students primarily:) Joe Mendrzycki Stacey Rachel Vazquez Justin Sentz __ Recommended Games and Gadgets Recommended Books Content Guide
Today's Toys, Tomorrow's Tools
MARCH 31, 2007
But I think it is important to continually remind ourselves that the upcoming gamers are going to learn differently than us digital immigrants and we need to adapt as well as help them adapt.we Cooperation is the answer. __ Recommended Games and Gadgets Recommended Books Content GuideThis week over at TrainingDay , my post Today's Toys, Tomorrow's Tools is a little bit of a rant.
Value of Research
JULY 15, 2007
As an academic and a person who values research, I think it is critically important to our industry to back research and to use it to make sound judgments regarding the design, development and delivery of e-learning. However, research does not come without cost as anyone will tell you and Cammy over at Learning Visions has some concerns about the high cost of guild research in her post titled e-Learning Guild Synchronous Learning Systems.
5 Case Studies that Prove Learning Games Work
MARCH 9, 2016
Game based learning is a hot topic in L&D and it doesn’t take long for somebody to ask the question: Does it actually work? Since game-based learning is a relatively new approach to instruction, research into the efficacy of learning games isn’t very widespread.
Out & About: A Change is Coming to Higher Ed
FEBRUARY 11, 2007
Unfortunately, many faculty and administrators can't see the tidal wave of online learning that is approaching but it is approaching. Read the more optimistic article that sparked this post titled Universities register for virtual future __ Recommended Games and Gadgets Recommended Books Content GuideThe future of higher education is online. The cost of higher education is untenable in its current form.
Shout Out: Abbey Stahl--All the Rage
FEBRUARY 28, 2007
We spend a lot of time in the blogosphere talking about the future of learning, making predictions and lamenting formal instructional design but rarely is the voice of the "gamer generation" heard.the voice of the learners who will be demanding that we design instruction differently. The article provides great information about what the upcoming gamer generation is going to demand in terms of learning.
Design: En Media Res
JANUARY 4, 2007
Susan over at E-Learning Queen has a great post on the concept of â€œen media resâ€ which, she explains, literally means â€œin-the-middle.â€ â€¦this technique is employed in almost all programs designed for television, as well as a significant percentage of feature-length films. The learner is placed into the context of the learning situation immediately. But this just doesn't gain the attention; it puts the learner in the context of the learning event.
Games in Learning: Review of Grockit.com
JUNE 6, 2011
Those of you who visit the Social Learning Blog frequently will know by now that I’ve been on something of a “games-in-learning” kick for a while. The connection with FarmVille and other popular games displayed by Grockit may not be all coincidence.
Presentation Resources and Notes from IMU Learning Webinar Series
MARCH 20, 2012
Tonight I am speaking at the IMU Learning Webinar Series. ” My talk this evening is on the topic of “Games, Gamification and the Need for Engaging Learners.” Games, Gamification and the Need for Engaging Learners. Game Levels and Scaffolding–They’re Related.
ASTD DC Metro 2013 Presentation Resources:Gamification of Learning
MARCH 22, 2013
Met a number of new friends, saw an old college classmate, Dara Nicholls, and ran into Richard Blunt, author of Do Serious Games Work? Results from Three Studies which is an interesting look at some game-based research, we caught up before the event and had a great time comparing notes.
Review of Karl Kapp’s newest book on learning games aka serious games
JANUARY 21, 2014
I was a fan of one of his early books, Gadgets, Games, and Gizmos for Learning , which he published in 2007, and I’d also read and enjoyed his recently published The Gamification of Learning and Instruction. Yes, I’ve learned this the hard way! (I’ll
Resources from Learning 3.0 Conference Presentation
OCTOBER 25, 2012
Learning 3.0 Training Magazine Presentation: Gamification of Learning & Instruction from Karl Kapp. Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Enspire Learning. Game On! Learning. Games
A Primer on Learning Game Design
SEPTEMBER 22, 2011
The gamification of learning is a hot, hot trend with great potential to improve the quality of learning experiences for adults – not just kids. We are sold on the value of games in learning, and we want to actively promote their use. Mastering the Jargon of Game Design.