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Web 2.0 Applications in Learning

Tony Karrer

There were about 7 examples mentioned including Intuit using a Wiki-like system for customers to ask questions/get advice around taxes, using a group blog with students prior to a formal learning event, the US Army's use of collaboration tools to share best practices in Iraq, and several others. I also left out many external audiences, e.g., customers, grantees, partners, members, etc.

Web 103

Adobe shows off Captivate 4 and the Adobe eLearning Suite

Steve Howard

Following is a rundown of the major new features of Adobe Captivate ‘next’ (4) and the Adobe eLearning Suite as demonstrated at the Adobe Learning Summit by RJ Jacquez, Senior Product Evangelist at Adobe. This is an extremely exiting feature that is bound to be a significant productivity enhancement for those working in teams. Custom user variables Another exciting things RJ showed us was custom variables in Adobe Captivate.

The Training Manager’s Guide to Accessible Elearning

The Learning Dispatch

Elearning can include: PDF files that are available to be downloaded and read on a device such as a tablet or computer. to work with the way that people use devices today (for example, mobile wasn’t a significant technology in 2008, when WCAG 2.0

The Training Manager’s Guide to Accessible Elearning

The Learning Dispatch

Elearning can include: PDF files that are available to be downloaded and read on a device such as a tablet or computer. Elearning can also include any combination of the above (for example, a course might have a series of PDF files to download and read; then a click-through, packaged course to take; followed by an automatically graded quiz). to work with the way that people use devices today (for example, mobile wasn’t a significant technology in 2008, when WCAG 2.0

KARL KAPP – CRYSTAL BALLING WITH LEARNNOVATORS (PART 1)

Learnnovators

It comprises stimulating discussions with industry experts and product evangelists on emerging trends in the learning landscape. Karl: Gamification, as a term, has only been around for about five years (2008), and so I think the entire “gamification” concept is still an emerging trend with its best days still ahead. Gamification in one way or another will be pervasive in learning and productivity software.

Top 10 eLearning Predictions 2011 #LCBQ

Tony Karrer

In 2008, I talked about how there would be "Continued Scattered Examples and Disappointment" In 2009, I said we would see "Mobile Learning Niche Growth." Production of content into eLearning is becoming much more of a commodity.

My 2012 Enterprise mLearning Predictions Recap

mLearning Trends

Back on December 30 2011, I scoped eight predictions ranging from hardware/software to content types and authoring tools to macro-level mobility trends our team felt would influence the market for mLearning products and services for the year and I wasn’t disappointed (or much surprised) about how it all played out. The big will continue to eat the small as larger vendors seek to increase their market appeal to both customers and investors.

Learning = getting the job done

Jay Cross

Amazon.com blends the data they collect about their visitors and social networking to dynamically generate a customized user experience. Twelve national Toyota training entities were trying to offer relevant and timely product information to roughly 17,000 sales professionals and managers.

Job 54

Cammy Beans Learning Visions: Adobe/Bersin Overview of the eLearning Industry

Learning Visions

Study Methodology: Studied Adobe customer base -- how using the product and how they might like to be using it. Example: On-Demand architecture create content in smaller chunks leverage it across delivery formats chats, PDF, etc. People have an expectation to produce content more quickly -- this drives productivity. Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff.